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Release Tasks
Austin Huang edited this page Jun 4, 2024
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In-progress:
- Multi-shader kernels in a single command buffer
- Tutorial program
P0
- README
- Finish slide presentation
- Implement transformer block
P1
- Benchmarking suite
- Optimize Kernels
- User proper testing suite
- Implement Sibhoem matmul series in WGSL
- Implement a transformer block
P2
- separate logging instance in GPUContext so it doesn't step on the user's logging
- Implement an end-to-end architecture
Done
- Naming convention?
- Refactor Shape to not be dynamically allocated
- Builds work for all examples
- Update deprecated SetDeviceLostCallback --> SetDeviceLostCallbackInfo