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refactor(sdk): renamed all ocurences in the graphicentitymodule
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engine/modules/entities/src/main/java/com/codingame/gameengine/module/entities/GraphicEntityModule.java

Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -32,7 +32,7 @@ public class GraphicEntityModule implements Module {
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static int ENTITY_COUNT = 0;
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35-
private List<SpriteSheetLoader> newSpriteSheets;
35+
private List<SpriteSheetSplitter> newSpriteSheetSplitters;
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private List<Entity<?>> newEntities;
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private List<Entity<?>> entities;
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private Map<String, WorldState> worldStates;
@@ -42,15 +42,15 @@ public class GraphicEntityModule implements Module {
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private GameManager<AbstractPlayer> gameManager;
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@Inject private Serializer gameSerializer;
45-
@Inject private Provider<SpriteSheetLoader> spriteSheetProvider;
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@Inject private Provider<SpriteSheetSplitter> spriteSheetProvider;
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@Inject
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GraphicEntityModule(GameManager<AbstractPlayer> gameManager) {
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this.gameManager = gameManager;
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world = new World();
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entities = new ArrayList<>();
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newEntities = new ArrayList<>();
53-
newSpriteSheets = new ArrayList<>();
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newSpriteSheetSplitters = new ArrayList<>();
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lockWorld = false;
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worldStates = new HashMap<>();
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currentWorldState = new WorldState("0");
@@ -89,16 +89,16 @@ public World getWorld() {
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return world;
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}
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92-
void loadSpriteSheet(SpriteSheetLoader spritesheet) {
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newSpriteSheets.add(spritesheet);
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void loadSpriteSheetSplitter(SpriteSheetSplitter spritesheetsplitter) {
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newSpriteSheetSplitters.add(spritesheetsplitter);
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}
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/**
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* Create a spritesheet loader.
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* Create a spritesheet splitter.
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*
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* @return a SpriteSheetLoader
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* @return a SpriteSheetSplitter
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*/
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public SpriteSheetLoader createSpriteSheetLoader() {
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public SpriteSheetSplitter createSpriteSheetSplitter() {
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return spriteSheetProvider.get();
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}
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@@ -177,8 +177,8 @@ private void sendFrameData() {
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autocommit();
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180-
Optional<String> load = gameSerializer.serializeLoadSpriteSheets(newSpriteSheets);
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newSpriteSheets.clear();
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Optional<String> load = gameSerializer.serializeLoadSpriteSheets(newSpriteSheetSplitters);
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newSpriteSheetSplitters.clear();
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Optional<String> create = gameSerializer.serializeCreateEntities(newEntities);
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newEntities.clear();

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