@@ -32,7 +32,7 @@ public class GraphicEntityModule implements Module {
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static int ENTITY_COUNT = 0 ;
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- private List <SpriteSheetLoader > newSpriteSheets ;
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+ private List <SpriteSheetSplitter > newSpriteSheetSplitters ;
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private List <Entity <?>> newEntities ;
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private List <Entity <?>> entities ;
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private Map <String , WorldState > worldStates ;
@@ -42,15 +42,15 @@ public class GraphicEntityModule implements Module {
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private GameManager <AbstractPlayer > gameManager ;
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@ Inject private Serializer gameSerializer ;
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- @ Inject private Provider <SpriteSheetLoader > spriteSheetProvider ;
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+ @ Inject private Provider <SpriteSheetSplitter > spriteSheetProvider ;
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@ Inject
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GraphicEntityModule (GameManager <AbstractPlayer > gameManager ) {
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this .gameManager = gameManager ;
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world = new World ();
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entities = new ArrayList <>();
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newEntities = new ArrayList <>();
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- newSpriteSheets = new ArrayList <>();
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+ newSpriteSheetSplitters = new ArrayList <>();
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lockWorld = false ;
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worldStates = new HashMap <>();
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currentWorldState = new WorldState ("0" );
@@ -89,16 +89,16 @@ public World getWorld() {
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return world ;
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}
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- void loadSpriteSheet ( SpriteSheetLoader spritesheet ) {
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- newSpriteSheets .add (spritesheet );
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+ void loadSpriteSheetSplitter ( SpriteSheetSplitter spritesheetsplitter ) {
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+ newSpriteSheetSplitters .add (spritesheetsplitter );
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}
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/**
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- * Create a spritesheet loader .
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+ * Create a spritesheet splitter .
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*
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- * @return a SpriteSheetLoader
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+ * @return a SpriteSheetSplitter
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*/
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- public SpriteSheetLoader createSpriteSheetLoader () {
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+ public SpriteSheetSplitter createSpriteSheetSplitter () {
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return spriteSheetProvider .get ();
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}
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@@ -177,8 +177,8 @@ private void sendFrameData() {
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autocommit ();
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- Optional <String > load = gameSerializer .serializeLoadSpriteSheets (newSpriteSheets );
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- newSpriteSheets .clear ();
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+ Optional <String > load = gameSerializer .serializeLoadSpriteSheets (newSpriteSheetSplitters );
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+ newSpriteSheetSplitters .clear ();
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Optional <String > create = gameSerializer .serializeCreateEntities (newEntities );
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newEntities .clear ();
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