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fix(sdk): added the release note corresponding to spritesheetsplitter
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playground/misc/misc-3-release-notes.md

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@@ -12,9 +12,10 @@ The CodinGame SDK is regularly updated and improved. This document lets you know
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### Bug fixes
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- 💥 _Breaking change_ Renamed SpriteSheetLoader to SpriteSheetSplitter.
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- Subfolders of the assets folder work on Windows now.
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- Frame zero now has a duration of zero.
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- The [SpriteSheetLoader](playground/graphics/graphics-spritesheet#Using the SpriteSheetLoader) doesn't reload the sprite sheet if it's already in the TextureCache.
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- The [SpriteSheetSplitter](playground/graphics/graphics-spritesheet#Using the SpriteSheetSplitter) doesn't reload the sprite sheet if it's already in the TextureCache.
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- The local player now uses the parameters stored in the LocalStorage.
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- Removed the max turn warning, since it's replaced by a limit of alloted time.
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- Better process cleanup.

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