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fix: 🐛 renamed type to ModUserProfile
1 parent 1079f9b commit 5afac7e

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lines changed
  • root/mods-unpacked/GodotModding-UserProfile/content

1 file changed

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root/mods-unpacked/GodotModding-UserProfile/content/ModList.gd

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -13,7 +13,7 @@ var grid_placeholder := Control
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onready var grid = $"%Grid"
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1515

16-
func generate_grid(user_profile: ModLoaderUserProfile.Profile) -> void:
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func generate_grid(user_profile: ModUserProfile) -> void:
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for mod_id in user_profile.mod_list.keys():
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_generate_mod_name(mod_id)
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_generate_mod_active_state(mod_id, user_profile)
@@ -40,7 +40,7 @@ func _generate_mod_name(mod_id: String) -> void:
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label_mod_id.set_error_color()
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43-
func _generate_mod_active_state(mod_id: String, user_profile: ModLoaderUserProfile.Profile) -> void:
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func _generate_mod_active_state(mod_id: String, user_profile: ModUserProfile) -> void:
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var is_active_toggle: IsActiveToggle = is_active_toggle_scene.instance()
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grid.add_child(is_active_toggle)
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is_active_toggle.mod_id = mod_id
@@ -55,7 +55,7 @@ func _generate_mod_active_state(mod_id: String, user_profile: ModLoaderUserProfi
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is_active_toggle.disabled = true
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58-
func _generate_mod_current_config(mod_id: String, user_profile: ModLoaderUserProfile.Profile) -> void:
58+
func _generate_mod_current_config(mod_id: String, user_profile: ModUserProfile) -> void:
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var current_config_select: CurrentConfigSelect = current_config_select_scene.instance()
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grid.add_child(current_config_select)
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current_config_select.mod_id = mod_id

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