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fix typo in _get_mod_full_id
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loader/mod_loader.gd

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -512,9 +512,9 @@ func _init_mod(mod):
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# Util functions used in the mod loading process
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func _get_mod_full_id(mod:Dictionary)->String:
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var id = mod.meta_data.extra.godot.id
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var name = mod.meta_data.name
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var namespace = mod.meta_data.namespace
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return str(namespace, "-", id)
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return str(namespace, "-", name)
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# Check if the provided command line argument was present when launching the game

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