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Custom Doors
Andy B edited this page Apr 13, 2024
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17 revisions
- Use gameobjects for multiple doors
- Misc RMB models (RmbBlock.Misc3dObjectRecords) like graveyard blocks do, move the model into RmbBlock.RmbSubRecord.Exterior.Block3dObjectRecords.
- Interior building models (RmbBlock.RmbSubRecord.Interior.Block3dObjectRecords), use existing model pieces with a door.
- Interior dungeon models (RdbObjects), use the "Entrance/Exit - Standalone" model in the WDE Dung. Parts list (model id 70300)
- First model in RmbSubRecord is used for hit registration for the building so it should be the main / largest model with the doors. Other models can have doors, but they need to be in the bounding box used for building hit registration. (1% larger than model size)