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API Specification
WIP all contents of this page are subject to change.
Current API version: v1
(all current endpoints will of the form mac/<endpoint>/v1
)
Do: Remeber best-practices when naming API endpoints.
Endpoint URL: mac/user/v1
Payload:
{
"steamID64": ["xyz", "abc"]
}
The payload shall consist of a list of
steamID64
values
Response:
{
"players": [
"abc": {
"gamename": "x",
"accountDetails": [
"name": "x",
"pfp": "x",
"steamID": {
"steamID1": "x",
"steamID3": "x",
"steamID64": "abc"
},
"vacBans": "x",
...Any Other info you can find
],
"team": "RED"
"isClient": false,
"gameData": {
"kills": 0,
"deaths": 0,
...
},
"verdict": "Suspicious",
}
],
"errors": {
"xyz": "Player not found in game."
},
}
The response shall contain a
players
object for each player that was both provided in the payload, and found in the game. And anerrors
object for each player that the back-end could not return aplayers
object for
Payload:
{
"<steamID64>": {
"verdict": "abc"
}
}
The payload shall contain a key-object pair where the key is the steamID64 of a desired user, and the object contains a single element, a key-value pair of
"verdict": < verdict string >
. This updates the back-end entry for the verdict of that player (defined by the steamID64).
Response:
{
"errors": {}
}
The response shall contain an errors object that would detail any errors encountered whilst trying to update the specified players stored data.