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docs/cppcx/type-system-c-cx.md

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For an in-depth discussion of the C++/CX language projection and how it works under the covers, see these blog posts:
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1. [C++/CX Part 0 of \[n\]: An Introduction](http://blogs.msdn.com/b/vcblog/archive/2012/08/29/cxxcxpart00anintroduction.aspx)
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1. [C++/CX Part 0 of \[n\]: An Introduction](https://blogs.msdn.microsoft.com/vcblog/2012/08/29/ccx-part-0-of-n-an-introduction)
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2. [C++/CX Part 0 of \[n\]: An Introduction](http://blogs.msdn.com/b/vcblog/archive/2012/08/29/cxxcxpart00anintroduction.aspx)
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2. [C++/CX Part 1 of \[n\]: A Simple Class](https://blogs.msdn.microsoft.com/vcblog/2012/09/05/ccx-part-1-of-n-a-simple-class)
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3. [C++/CX Part 2 of \[n\]: Types That Wear Hats](http://blogs.msdn.com/b/vcblog/archive/2012/09/17/cxxcxpart02typesthatwearhats.aspx)
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For more information, see [Deprecating types and members](../cppcx/deprecating-types-and-members-c-cx.md).
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## See Also
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[Visual C++ Language Reference](../cppcx/visual-c-language-reference-c-cx.md)
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[Visual C++ Language Reference](../cppcx/visual-c-language-reference-c-cx.md)

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