+The C++ standard states that if the policy is `launch::async`, the function behaves as if it invokes the callable object in a new thread. This means that while it typically results in creating a new thread, the implementation may use other mechanisms to achieve equivalent behavior. However, the Microsoft implementation currently does not conform strictly to this behavior. It obtains its threads from the Windows ThreadPool, which may provide a recycled thread rather than a new one. This means that the `launch::async` policy is effectively implemented as `launch::async|launch::deferred`. Another implication of the ThreadPool-based implementation is that there's no guarantee that thread-local variables will be destroyed when the thread completes. If the thread is recycled and provided to a new call to `async`, the old variables will still exist. We recommend that you avoid using thread-local variables with `async`.
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