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update UI-addresses github #4228
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docs/build/walkthrough-build-debug-wsl2.md

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description: "Learn to use Windows Subsystem for Linux version 2 (WSL2) to build and debug C++ in Visual Studio 2022"
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title: "Walkthrough: Build and Debug C++ with Microsoft Windows Subsystem for Linux 2 (WSL 2) and Visual Studio 2022"
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ms.date: 10/29/2021
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ms.date: 10/21/2022
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author: "tylermsft"
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ms.author: "twhitney"
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helpviewer_keywords: ["wsl2", "cmake", "linux", "build"]
@@ -51,52 +51,52 @@ Visual Studio defines a CMake project as a folder with a `CMakeLists.txt` file a
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3. From the Visual Studio **Get started** screen, select **Create a new project**.
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![Screenshot of the Visual Studio 2022 get started dialog box that shows options to clone a repository, open a project or solution, open a local folder, create a new project, or continue without code](media/vs2022-get-started.png)
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![Screenshot of the Visual Studio 2022 get started dialog box that shows options to clone a repository, open a project or solution, open a local folder, create a new project, or continue without code.](media/vs2022-get-started.png)
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4. In the **Search for templates** textbox, type "cmake". Choose the **CMake Project** type and select **Next**. Give the project a name and location, and then select **Create**.
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5. Enable Visual Studio's CMake Presets integration. Select **Tools** > **Options** > **CMake** > **General**. Select **Prefer using CMake Presets for configure, build, and test**, then select **OK**. Instead, you could have added a `CMakePresets.json` file to the root of the project. For more information, see [Enable CMake Presets integration](cmake-presets-vs.md#enable-cmakepresets-json-integration).
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![Screenshot of CMake general options screen with Prefer using CMake Presets for configure, build, and test highlighted and selected](media/cmake-general-prefer-cmake-presets.png)
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![Screenshot of CMake general options screen with Use CMake Presets if available, otherwise use CMakeSettings.json highlighted and selected.](media/cmake-general-prefer-cmake-presets.png)
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6. To activate the integration: from the main menu, select **File** > **Close Folder**. The **Get started** page appears. Under **Open recent**, select the folder you just closed to reopen the folder.
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7. There are three dropdowns across the Visual Studio main menu bar. Use the dropdown on the left to select your active target system. This is the system where CMake will be invoked to configure and build the project. Visual Studio queries for WSL installations with `wsl -l -v`. In the following image, **WSL2: Ubuntu-20.04** is shown selected as the **Target System**.
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![Target system dropdown displaying WSL2: Ubuntu-20.04 as being selected](media/vs2022-target-system-dropdown.png)
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![Target system dropdown shows WSL2: Ubuntu-20.04 as being selected.](media/vs2022-target-system-dropdown.png)
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> [!NOTE]
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> If Visual Studio starts to configure your project automatically, read step 11 to manage CMake binary deployment, and then continue to the step below. To customize this behavior, see [Modify automatic configuration and cache notifications](cmake-presets-vs.md#modify-automatic-configuration-and-cache-notifications).
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8. Use the dropdown in the middle to select your active Configure Preset. Configure Presets tell Visual Studio how to invoke CMake and generate the underlying build system. In step 7, the active Configure Preset is the **linux-default** Preset created by Visual Studio. To create a custom Configure Preset, select **Manage Configurations…** For more information about Configure Presets, see [Select a Configure Preset](cmake-presets-vs.md#select-a-configure-preset) and [Edit Presets](cmake-presets-vs.md#edit-presets).
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![Active configure preset dropdown, showing Manage Configurations... selected](media/vs2022-ActivePresetDropdown.png)
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![Active configure preset dropdown, showing Manage Configurations... selected.](media/vs2022-ActivePresetDropdown.png)
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9. Use the dropdown on the right to select your active Build Preset. Build Presets tell Visual Studio how to invoke build. In the illustration for step 7, the active Build Preset is the **Default** Build Preset created by Visual Studio. For more information about Build Presets, see [Select a Build Preset](cmake-presets-vs.md#select-a-build-preset).
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10. Configure the project on WSL 2. If project generation doesn't start automatically, then manually invoke configure with **Project** > **Configure** *project-name*
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![Project configure drop-down showing Configure CMakeProject selected](media/vs2022-project-configure.png)
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![Project configure drop-down showing Configure CMakeProject selected.](media/vs2022-project-configure.png)
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11. If you don't have a supported version of CMake installed on your WSL 2 distro, then Visual Studio will prompt you beneath the main menu ribbon to deploy a recent version of CMake. Select **Yes** to deploy CMake binaries to your WSL 2 distro.
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![Visual Studio prompt beneath the toolbar that says: supported cmake version is not present. Install latest CMake binaries from Cmake.org? Yes no](media/vs2022-supported-cmake-not-present-prompt.png)
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![Visual Studio prompt beneath the toolbar that says: supported cmake version is not present. Install latest CMake binaries from Cmake.org? Yes no.](media/vs2022-supported-cmake-not-present-prompt.png)
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12. Confirm that the configure step has completed and that you can see the **CMake generation finished** message in the **Output** window under the **CMake** pane. Build files are written to a directory in the WSL 2 distro's file system.
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![Output window showing message that CMake generation is done](media/vs-output-window-cmake-generation.png)
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![Output window showing message that CMake generation is done.](media/vs-output-window-cmake-generation.png)
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13. Select the active debug target. The debug dropdown menu lists all the CMake targets available to the project.
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![Debug dropdown menu showing CMakeProject selected](media/vs-debug-dropdown-menu-cmake.png)
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![Debug dropdown menu showing CMakeProject selected.](media/vs-debug-dropdown-menu-cmake.png)
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14. Expand the project subfolder in the **Solution Explorer**. In the `CMakeProject.cpp` file, set a breakpoint in `main()`. You can also navigate to CMake targets view by selecting the View Picker button in the **Solution Explorer**, highlighted in following screenshot:
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![Solution explorer showing the button to switch views. The button is just to the right of the home (house) button](media/solution-explorer-switch-view.png)
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![Solution explorer showing the button to switch views. The button is just to the right of the home (house) button.](media/solution-explorer-switch-view.png)
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15. Select **Debug** > **Start**, or press **F5**. Your project will build, the executable will launch on your WSL 2 distro, and Visual Studio will stop execution at the breakpoint. You can see the output of your program (in this case, `"Hello CMake."`) in the Linux Console Window:
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![Linux console window, displaying the text "Hello Cmake." Also shows the sample program with a breakpoint on the line following cout << "Hello CMake."](media/walkthrough-build-debug-wsl2-breakpoint.png)
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![Linux console window, displaying the text "Hello Cmake." Also shows the sample program with a breakpoint on the line following cout << "Hello CMake".](media/walkthrough-build-debug-wsl2-breakpoint.png)
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You've now built and debugged a C++ app with WSL 2 and Visual Studio 2022.
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## WSL 2 and MSBuild-based Linux projects
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CMake is recommended for all C++ cross-platform development with Visual Studio because it allows you to build and debug the same project on Windows, WSL, and remote systems. If you're already using a MSBuild-based Linux project, then you can upgrade to the WSL 2 toolset in Visual Studio via **Property pages** > **General** > **Platform Toolset**:
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CMake is recommended for all C++ cross-platform development with Visual Studio because it allows you to build and debug the same project on Windows, WSL, and remote systems.
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![A screenshot of a dropdown with Platform Toolset selected, and to the right, another dropdown with WSL2 Toolset selected](media/wsl-platform-toolset-selection.png)
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But you may have a MSBuild-based Linux project.
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If you're targeting a WSL 2 distribution and you don't want to use the WSL 2 toolset, then in **Property Pages** > **General** > **Platform Toolset**, select the **GCC for Windows Subsystem for Linux** or **Clang for Windows Subsystem for Linux** toolset. If either of these toolsets are selected, Visual Studio won't maintain a copy of your source files in the WSL file system and will instead access source files over the mounted Windows drive (`/mnt/`…). System headers are still automatically copied to the Windows file system to provide a native IntelliSense experience. Customize the headers that are included or excluded from this copy in **Property Pages** > **General**.
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If you have a MSBuild-based Linux project, then you can upgrade to the WSL 2 toolset in Visual Studio. Right-click the project in the solution explorer, then choose **Properties** > **General** > **Platform Toolset**:
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![A screenshot of a dropdown with Platform Toolset selected, and to the right, another dropdown with WSL2 Toolset selected.](media/wsl-platform-toolset-selection.png)
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If you're targeting a WSL 2 distribution and you don't want to use the WSL 2 toolset, then in the **Platform Toolset** dropdown, select the **GCC for Windows Subsystem for Linux** or **Clang for Windows Subsystem for Linux** toolset. If either of these toolsets are selected, Visual Studio won't maintain a copy of your source files in the WSL file system and will instead access source files over the mounted Windows drive (`/mnt/`…). System headers are still automatically copied to the Windows file system to provide a native IntelliSense experience. Customize the headers that are included or excluded from this copy in **Property Pages** > **General**.
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In most cases, it's best to use the WSL 2 toolset with WSL 2 distributions because WSL 2 is slower when project files are stored in the Windows file system. To to learn more, see [Comparing WSL 1 and WSL 2](/windows/wsl/compare-versions).
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