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Merge pull request #5207 from changeworld/patch-2
Fix typo
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docs/cppcx/delegates-c-cx.md

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event PrimeFoundHandler^ primeFoundEvent;
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```
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When declaring delegates that will be exposed to clients across the Windows Runtime application binary interface, use [Windows::Foundation::TypedEventHandler\<TSender, TResult>](/uwp/api/windows.foundation.typedeventhandler-2). This delegate has predefined proxy and stub binaries that enable it to be consumed by Javascript clients.
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When declaring delegates that will be exposed to clients across the Windows Runtime application binary interface, use [Windows::Foundation::TypedEventHandler\<TSender, TResult>](/uwp/api/windows.foundation.typedeventhandler-2). This delegate has predefined proxy and stub binaries that enable it to be consumed by JavaScript clients.
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## Consuming delegates
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docs/cppcx/platform-collections-namespace.md

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# Platform::Collections Namespace
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The Platform::Collections namespace contains the `Map`, `MapView`, `Vector`, and `VectorView` classes. These classes are concrete implementations of the corresponding interfaces that are defined in the [Windows::Foundation::Collections](/uwp/api/windows.foundation.collections) namespace. The concrete collection types are not portable across the ABI (for example when a Javascript or C# program calls into a C++ component), but they are implicitly convertible to their corresponding interface types. For example, if you implement a public method that populates and returns a collection, then use [Platform::Collections::Vector](../cppcx/platform-collections-vector-class.md) to implement the collection internally and use [Windows::Foundation::Collections::IVector](/uwp/api/windows.foundation.collections.ivector-1) as the return type. For more information, see [Collections](../cppcx/collections-c-cx.md) and [Creating Windows Runtime Components in C++](/windows/uwp/winrt-components/creating-windows-runtime-components-in-cpp).
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The Platform::Collections namespace contains the `Map`, `MapView`, `Vector`, and `VectorView` classes. These classes are concrete implementations of the corresponding interfaces that are defined in the [Windows::Foundation::Collections](/uwp/api/windows.foundation.collections) namespace. The concrete collection types are not portable across the ABI (for example when a JavaScript or C# program calls into a C++ component), but they are implicitly convertible to their corresponding interface types. For example, if you implement a public method that populates and returns a collection, then use [Platform::Collections::Vector](../cppcx/platform-collections-vector-class.md) to implement the collection internally and use [Windows::Foundation::Collections::IVector](/uwp/api/windows.foundation.collections.ivector-1) as the return type. For more information, see [Collections](../cppcx/collections-c-cx.md) and [Creating Windows Runtime Components in C++](/windows/uwp/winrt-components/creating-windows-runtime-components-in-cpp).
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You can construct a Platform::Collections::Vector from a [std::vector](../standard-library/vector-class.md) and a [Platform::Collections::Map](../cppcx/platform-collections-map-class.md) from a [std::map](../standard-library/map-class.md).
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