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docs/cross-platform/learn-about-mobile-development-with-xamarin.md

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### Microsoft's Android emulator
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It is recommended that you use Microsoft's [Visual Studio Emulator for Android](~/cross-platform/visual-studio-emulator-for-android.md), which is installed with Visual Studio. The [Visual Studio Emulator for Android](https://channel9.msdn.com/events/Visual-Studio/Connect-event-2015/711) video (Channel9, 5m55s) gives an overview and demonstration.
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It is recommended that you use Microsoft's [Visual Studio Emulator for Android](visual-studio-emulator-for-android.md), which is installed with Visual Studio. The [Visual Studio Emulator for Android](https://channel9.msdn.com/events/Visual-Studio/Connect-event-2015/711) video (Channel9, 5m55s) gives an overview and demonstration.
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### Apple's iOS Simulator
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docs/cross-platform/visual-studio-and-xamarin.md

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- Once installation is complete, [Verify your Xamarin environment](../cross-platform/verify-your-xamarin-environment.md).
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- Finish by going through the tutorial [Learn app-building basics with Xamarin.Forms in Visual Studio](/learn-app-building-basics-with-xamarin-forms-in-visual-studio.md).
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- Finish by going through the tutorial [Learn app-building basics with Xamarin.Forms in Visual Studio](learn-app-building-basics-with-xamarin-forms-in-visual-studio.md).
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You can work with all Xamarin features using [any edition of Visual Studio 2017](https://www.visualstudio.com/vs) (Community, Professional, and Enterprise). No separate license is required.
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mac/activation.md

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* Visual Studio Professional for Mac
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* Visual Studio Community for Mac
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To start using a subscription, log in to Visual Studio for Mac by following the steps in the [Signing in to Visual Studio for Mac](~/signing-in.md) guide. Signing in activates your subscription, which is displayed in the accounts dialog:
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To start using a subscription, log in to Visual Studio for Mac by following the steps in the [Signing in to Visual Studio for Mac](signing-in.md) guide. Signing in activates your subscription, which is displayed in the accounts dialog:
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![Show user license dialog](media/user-accounts-login.png)
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1. Renew your subscription. You can renew your subscription by browsing to [https://www.visualstudio.com/vs/pricing/](https://www.visualstudio.com/vs/pricing/).
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2. If you have another account with an active subscription, you can add it to Visual Studio for Mac as detailed in the [Adding multiple user accounts](~/signing-in.md) article. Visual Studio for Mac will detect the best available license from all accounts that you have added.
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2. If you have another account with an active subscription, you can add it to Visual Studio for Mac as detailed in the [Adding multiple user accounts](signing-in.md) article. Visual Studio for Mac will detect the best available license from all accounts that you have added.
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## Product key usage
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Currently, there is no way to utilize a product key to enable Professional or Enterprise entitlements for Visual Studio for Mac. To use Visual Studio Enterprise for Mac or Visual Studio Professional for Mac, you must have a relevant [subscription](https://www.visualstudio.com/subscriptions/) and be [signed in](~/signing-in.md) to the IDE.
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Currently, there is no way to utilize a product key to enable Professional or Enterprise entitlements for Visual Studio for Mac. To use Visual Studio Enterprise for Mac or Visual Studio Professional for Mac, you must have a relevant [subscription](https://www.visualstudio.com/subscriptions/) and be [signed in](signing-in.md) to the IDE.
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## Offline activation
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mac/azure-workload.md

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Visual Studio for Mac allows you to connect to Azure in a variety of ways:
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- [Azure Functions](~/azure-functions.md)
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- [Azure Functions](azure-functions.md)
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- [Publishing to Azure](https://blog.xamarin.com/publish-azure-visual-studio-mac/)
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- [Mobile App Services](~/connected-services.md)
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- [Mobile App Services](connected-services.md)

mac/compiling-and-building.md

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All Projects and Solutions created in the IDE will have a default build configuration, which define the context for builds. These configurations can be edited or you can create your own. Creating or modifying these configurations will automatically update the project file, which is then used by MSBuild to build your project.
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For more information regarding how to build projects and solutions in the IDE, see the [Building and cleaning Projects and Solutions](~/building-and-cleaning-projects-and-solutions.md) guide.
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For more information regarding how to build projects and solutions in the IDE, see the [Building and cleaning Projects and Solutions](building-and-cleaning-projects-and-solutions.md) guide.
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Visual Studio for Mac can also be used to do the following:
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mac/ide-tour.md

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This is where files for the source code, resources, user interface, and dependencies are organized into platform-specific Projects.
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For more information on using Projects and Solutions in Visual Studio for Mac, see the [Projects and Solutions](~/projects-and-solutions.md) article.
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For more information on using Projects and Solutions in Visual Studio for Mac, see the [Projects and Solutions](projects-and-solutions.md) article.
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## Assembly References
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![Edit References Dialog](media/ide-tour-image20.png)
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For more information on using References in Visual Studio for Mac, see the [Managing References in a Project](~/managing-references-in-a-project.md) article.
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For more information on using References in Visual Studio for Mac, see the [Managing References in a Project](managing-references-in-a-project.md) article.
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## Dependencies / Packages
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![Add a NuGet package](media/ide-tour-image21.png)
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Information on using a NuGet package in an application can be found in the [Including a NuGet project in your project](~/nuget-walkthrough.md) article.
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Information on using a NuGet package in an application can be found in the [Including a NuGet project in your project](nuget-walkthrough.md) article.
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## Refactoring
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Visual Studio for Mac provides two useful ways to refactor your code: Context Actions, and Source Analysis. You can read more about them in the [Refactoring](~/refactoring.md) article.
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Visual Studio for Mac provides two useful ways to refactor your code: Context Actions, and Source Analysis. You can read more about them in the [Refactoring](refactoring.md) article.
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## Debugging
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Visual Studio for Mac has a native debugger allowing debugging support for Xamarin.iOS, Xamarin.Mac, and Xamarin.Android applications. Visual Studio for Mac uses the Mono Soft Debugger, which is implemented into the Mono runtime, allowing the IDE to debug managed code across all platforms. For additional information on debugging, visit the [Debugging](~/debugging.md) article.
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Visual Studio for Mac has a native debugger allowing debugging support for Xamarin.iOS, Xamarin.Mac, and Xamarin.Android applications. Visual Studio for Mac uses the Mono Soft Debugger, which is implemented into the Mono runtime, allowing the IDE to debug managed code across all platforms. For additional information on debugging, visit the [Debugging](debugging.md) article.
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The debugger contains rich visualizers for special types such as strings, colors, URLs, as well as sizes, co-ordinates, and bézier curves.
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For more information on the debugger's data visualizations, visit the [Data Visualizations](~/data-visualizations.md) article.
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For more information on the debugger's data visualizations, visit the [Data Visualizations](data-visualizations.md) article.
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## Version Control
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![Uncommitted files in solution pad](media/ide-tour-image23.png)
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For more information on using version control in Visual Studio, see the [Version Control](~/version-control.md) article.
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For more information on using version control in Visual Studio, see the [Version Control](version-control.md) article.

mac/index.md

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## Installation
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Follow the steps in the [Installation](~/installation.md) guide to download and Install Visual Studio for Mac.
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Follow the steps in the [Installation](installation.md) guide to download and Install Visual Studio for Mac.
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## Next steps
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* **Get the tour** - To get an overview of many of the major features in Visual Studio for Mac, see the Visual Studio for Mac [IDE Tour](~/ide-tour.md).
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* **Set up** - To learn about how to download and install Visual Studio, see the [Installation](~/installation.md) guide.
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* **Get the tour** - To get an overview of many of the major features in Visual Studio for Mac, see the Visual Studio for Mac [IDE Tour](ide-tour.md).
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* **Set up** - To learn about how to download and install Visual Studio, see the [Installation](installation.md) guide.
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* **Xamarin Tutorials** - To learn more about how to develop code with Xamarin, go to the Xamarin [Developer Center](https://developer.xamarin.com).
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* **Hands-on Labs** - To get started working with the various workloads included in Visual Studio for Mac, check out the [hands-on labs](https://github.com/Microsoft/vs4mac-labs).

mac/install-preview.md

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Before a new version of Visual Studio for Mac is officially released, it's released as a preview. The preview release gives you a chance to try out new features and get the latest bug fixes before they are fully incorporated into the product.
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Preview releases to Visual Studio for Mac are distributed as an update, rather than through a separate download. Visual Studio for Mac has three updater channels, as described in the [update](~/update.md) article: Stable, Beta, and Alpha.
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Preview releases to Visual Studio for Mac are distributed as an update, rather than through a separate download. Visual Studio for Mac has three updater channels, as described in the [update](update.md) article: Stable, Beta, and Alpha.
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For more information on updating in Visual Studio for Mac, see the [update](update.md) article.

mac/installation.md

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- Fully cross-platform Xamarin apps – Select **Android**, **iOS**, and **macOS** platforms.
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* **Cross-platform Unity Game Development** – No additional platforms need to be installed beyond Visual Studio for Mac. Refer to the [Unity setup guide](~/setup-vsmac-tools-unity.md) for more information on installing the Unity extension.
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* **Cross-platform Unity Game Development** – No additional platforms need to be installed beyond Visual Studio for Mac. Refer to the [Unity setup guide](setup-vsmac-tools-unity.md) for more information on installing the Unity extension.
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This installation screen displays the version and size of each individual component. You can click each component to display a list of dependencies for that component (for Android), see additional packages that it downloads (for .NET Core), or view any additional applications required (for iOS and macOS):
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For other Workloads, refer to the [Workloads](workloads.md) page.

mac/keyboard-shortcuts.md

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## Quick fixes and actions
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Displays [refactoring](refactoring.md) context actions:
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`option + enter`
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mac/managing-references-in-a-project.md

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More information on using a NuGet Package is provided in the [Including a NuGet package in your Project](nuget-walkthrough.md) walkthrough.

mac/projects-and-solutions.md

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You can manage the properties of both projects and solutions by either double-clicking on the Project/Solution name, or by right-clicking and browsing to **Options**. More information on these options is provided in the [Managing Solutions and Project Properties](managing-solutions-and-project-properties.md) article.

mac/setup-vsmac-tools-unity.md

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* Follow the steps in the [installation guide](installation.md) for additional installation help.
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## Confirm that the Visual Studio for Mac Tools for Unity extension is enabled
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mac/unity-tools.md

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Write more usable code with quick menus and keyboard shortcuts for [renaming, refactoring, and context actions](refactoring.md).
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Boost productivity by using the key bindings that you know. Visual Studio for Mac provides familiar [key bindings](/visualstudio/mac/customizing-the-ide) for many popular IDEs, such as Visual Studio on Windows, ReSharper, Visual Studio Code, and Xcode.
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Boost productivity by using the key bindings that you know. Visual Studio for Mac provides familiar [key bindings](customizing-the-ide.md) for many popular IDEs, such as Visual Studio on Windows, ReSharper, Visual Studio Code, and Xcode.
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Give your eyes a rest with the included [dark theme](customizing-the-ide.md).
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* [Customizing the IDE](customizing-the-ide.md) – Learn how to [change the visual theme](customizing-the-ide.md#dark-theme) or switch to a more familiar [key binding](customizing-the-ide.md#key-bindings) scheme.
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* [Source Editor](source-editor.md) – Learn how Visual Studio for Mac can make writing better code faster and easier, including common [keyboard shortcuts](keyboard-shortcuts.md).

mac/using-vsmac-tools-unity.md

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mac/version-control.md

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* [Setting Up a Git Repository](set-up-git-repository.md)
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* [Working with Git](working-with-git.md)
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* [Setting Up a Subversion Repository](set-up-subversion-repository.md)
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* [Working with Subversion](working-with-subversion.md)

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