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Copy file name to clipboardExpand all lines: docs/designers/getting-started-with-wpf.md
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## Where should I start?
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|Subject|Articles|
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|I want to jump right in...|[Walkthrough: My first WPF desktop application](/dotnet/framework/wpf/getting-started/walkthrough-my-first-wpf-desktop-application)|
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|I want to compare XAML design tools...|[Design XAML in Visual Studio and Blend for Visual Studio](../designers/designing-xaml-in-visual-studio.md)|
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|I want to compare XAML design tools...|[Design XAML in Visual Studio and Blend for Visual Studio](../designers/designing-xaml-in-visual-studio.md)|
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|New to .NET?|[Overview of the .NET framework](/dotnet/framework/get-started/overview)<br /><br /> [Application Essentials](/dotnet/standard/application-essentials)<br /><br /> [Get Started with Visual C# and Visual Basic](../ide/getting-started-with-visual-csharp-and-visual-basic.md)|
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|Tell me more about WPF...|[Introduction to WPF](../designers/introduction-to-wpf.md)<br /><br /> [XAML overview (WPF)](/dotnet/framework/wpf/advanced/xaml-overview-wpf)<br /><br /> [Controls](/dotnet/framework/wpf/controls/)<br /><br /> [Data binding overview](/dotnet/framework/wpf/data/data-binding-overview)<br /><br /> [WPF data binding with LINQ to XML](../designers/wpf-data-binding-with-linq-to-xml-overview.md)|
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|Are you a Windows Forms developer?|[Windows Forms controls and equivalent WPF controls](/dotnet/framework/wpf/advanced/windows-forms-controls-and-equivalent-wpf-controls)<br /><br /> [Supported scenarios in WPF and Windows Forms interoperation](/dotnet/framework/wpf/advanced/wpf-and-windows-forms-interoperation)|
Copy file name to clipboardExpand all lines: docs/designers/image-editor-examples.md
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ms.workload:
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# Image Editor Examples
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# Image Editor examples
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The articles in this section of the documentation contain examples that demonstrate how you can use the Image Editor.
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## Related topics
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|Title|Description|
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|-----------|-----------------|
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|[How to: Create a basic texture](../designers/how-to-create-a-basic-texture.md)|Demonstrates how to create a basic texture.|
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|[How to: Export a texture for use with Direct2D or Javascipt apps](../designers/how-to-export-a-texture-for-use-with-direct2d-or-javascipt-apps.md)|Demonstrates how to create a DDS-format texture that has premultiplied alpha that you can use in a Direct2D or WWA app.|
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|[How to: Create and modify MIP levels](../designers/how-to-create-and-modify-mip-levels.md)|Demonstrates how to generate MIP Levels from an image.|
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|[Using 3D assets in your game or app](../designers/using-3-d-assets-in-your-game-or-app.md)|Describes how you can use [!INCLUDE[vsprvs](../code-quality/includes/vsprvs_md.md)] to process 3D assets when you build your project or solution so that they are ready for use in your app. Strategies for loading different kinds of assets into your app are also discussed.|
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|[Using 3D assets in your game or app](../designers/using-3-d-assets-in-your-game-or-app.md)|Describes how you can use Visual Studio to process 3D assets when you build your project or solution so that they are ready for use in your app. Strategies for loading different kinds of assets into your app are also discussed.|
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|[How to: Export a texture that contains mipmaps](../designers/how-to-export-a-texture-that-contains-mipmaps.md)|Describes how to use the Image Content Pipeline to export a texture that contains precomputed mipmaps.|
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|[How to: Export a texture that has premultiplied alpha](../designers/how-to-export-a-texture-that-has-premultiplied-alpha.md)|Describes how to use the Image Content Pipeline to export a texture that contains premultiplied alpha values.|
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|[How to: Export a texture for use with Direct2D or Javascipt apps](../designers/how-to-export-a-texture-for-use-with-direct2d-or-javascipt-apps.md)|Describes how to use the Image Content Pipeline to export a texture that can be used in a Direct2D or Javascript App.|
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