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Merge pull request #12965 from TylerMSFT/ue
new output window functionality and manager label change
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gamedev/unreal/get-started/vs-tools-unreal-add-class-module-plugin.md

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#customer intent: As a C++ game developer using Unreal Engine and Visual Studio, I want to add classes, modules, and plugins to my Unreal Engine project from within Visual Studio so that I can stay in my development environment and not have to switch between the Unreal Engine Editor and Visual Studio.
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gamedev/unreal/get-started/vs-tools-unreal-install.md

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# Install Visual Studio Tools for Unreal Engine

gamedev/unreal/get-started/vs-tools-unreal-logging.md

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#customer intent: As a C++ game developer using Unreal Engine and Visual Studio, I want to view Unreal Engine logging in Visual Studio so that I can see the logs without switching between the Unreal Editor and Visual Studio.
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## Unreal Engine logging options
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Use **Tools** > **Options** > **Unreal Engine** to reach the options to configure the Unreal Engine logging window. On the **General** tab, the following options for the Unreal Engine log window are available under **Log Tool Window**:
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Starting with Visual Studio 2022 17.12, use **Tools** > **Options** > **Unreal Engine** to configure the Unreal Engine logging window. On the **General** tab, the following options for the Unreal Engine log window are available under **Log Tool Window**:
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:::image type="content" source="../media/vs-unreal-engine-log-options.png" alt-text="A screenshot of the Unreal Engine Log window options.":::
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gamedev/unreal/get-started/vs-tools-unreal-overview.md

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# Visual Studio Tools for Unreal Engine

gamedev/unreal/get-started/vs-tools-unreal-quickstart.md

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title: "Quickstart: Visual Studio Tools for Unreal Engine"
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description: "Learn about Visual Studio Tools for Unreal Engine, a free Visual Studio extension that helps you develop games with Unreal Engine"
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ms.date: 08/06/2024
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ms.date: 08/23/2024
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ms.topic: quickstart
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# Quickstart: Visual Studio Tools for Unreal Engine
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:::image type="content" source="../media/unreal-engine-configuration-dropdown.png" alt-text="Screenshot of Visual Studio with the Solutions Configurations dropdown expanded and Development Editor selected.":::
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1. From the Visual Studio main menu, choose **Build** > **Build Solution** to build the game.
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## Build output window
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The build output window in Visual Studio is where you can see the progress of the build and any errors or warnings that occur. You can open the build output window from the Visual Studio main menu via **View** > **Output**.
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Starting in Visual Studio 2022 17.12, you can double-click on an absolute path to a file in the output window to open that file in Visual Studio. The source code must be part of the Visual Studio solution and the path in the output window must be an absolute path.
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The following screenshot shows the output windows for a build of the LyraStarterGame sample. The user has double-clicked on the warning from `LyraCharacter.generated.h`. Because the absolute path to that file is provided, double-clicking it opened the file in the editor.
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:::image type="content" source="../media/vs-unreal-engine-output-window.png" alt-text="A screenshot of the Visual Studio output window. The LyraCharacter.generated.h file is highlighted because the absolute path is specified and the user double-clicked it to open the LyrCharacter.generated.h file." lightbox="../media/vs-unreal-engine-output-window.png":::
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## Unreal Engine toolbar
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Visual Studio provides a toolbar that improves the Unreal Engine development integration experience in Visual Studio. The toolbar provides quick access to common UE tasks.

gamedev/unreal/get-started/vs-tools-unreal-view-blueprints.md

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#customer intent: As a C++ game developer using Unreal Engine and Visual Studio, I want to view Unreal Engine Blueprints in Visual Studio so that I can see them without switching between the Unreal Editor and Visual Studio.
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gamedev/unreal/get-started/vs-tools-unreal-view-macros.md

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#customer intent: As a C++ game developer using Unreal Engine and Visual Studio, I want to learn how to view Unreal Engine macros in Visual Studio so that I can read them more easily.
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