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Add note about support changes related to MeshContentTask
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docs/designers/using-3-d-assets-in-your-game-or-app.md

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@@ -39,6 +39,9 @@ Before you can deploy your 3D assets as part of your build, Visual Studio has to
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|3D Models|**MeshContentTask(.targets, .props)**|
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|Shaders|**ShaderGraphContentTask(.targets, .props)**|
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> [!NOTE]
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> Visual Studio 2022 17.9.3 removed support for the Model Editor and MeshContentTask due to security concerns in the Autodesk FBX SDK. See [CVE-2023-27911](https://msrc.microsoft.com/update-guide/vulnerability/CVE-2023-27911).
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3. Choose the **OK** button.
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## Include assets in your build

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