- The Shader Designer represents visual effects as a graph. These graphs are built from nodes that are specifically chosen and connected in precise ways to achieve the intended affect. Each node represents either a piece of information or a mathematical function, and the connections between them represent how the information flows through the graph to produce the result. The Shader Designer provides six different node types—filters, texture nodes, parameters, constants, utility nodes, and math nodes—and several individual nodes belong to each type. These nodes and node types are described in the other articles in this section. For more information, see the links at the end of this document.
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