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docs/cross-platform/getting-started-with-visual-studio-tools-for-unity.md

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If you already have Visual Studio 2017 installed, or prefer to manually install, run the Visual Studio installer.
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1. [Download the Visual Studio installer](https://docs.microsoft.com/en-us/visualstudio/install/install-visual-studio), or open it if already installed.
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1. [Download the Visual Studio installer](/visualstudio/install/install-visual-studio), or open it if already installed.
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1. Click **Modify** (if already installed) or **Install** (for new installations) for your desired version of Visual Studio.
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docs/cross-platform/install-and-configure-tools-to-build-using-ios.md

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You can use Visual C++ for Cross-Platform Mobile Development to edit, debug and deploy iOS code to the iOS Simulator or to an iOS device, but because of licensing restrictions, the code must be built and run remotely on a Mac. To build and run iOS apps using Visual Studio, you need to set up and configure the remote agent, [vcremote](https://go.microsoft.com/fwlink/p/?LinkId=534988), on your Mac. The remote agent handles build requests from Visual Studio and runs the app on an iOS device connected to the Mac, or in the iOS Simulator on the Mac.
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> [!NOTE]
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> For information on using cloud-hosted Mac services instead of a Mac, see [Configure Visual Studio to connect to your cloud hosted Mac](https://docs.microsoft.com/en-us/visualstudio/cross-platform/tools-for-cordova/tips-workarounds/host-a-mac-in-the-cloud?view=toolsforcordova-2017#configure-visual-studio-to-connect-to-your-cloud-hosted-mac). The instructions are for building using Visual Studio Tools for Apache Cordova. To use the instructions to build using C++, substitute vcremote for remotebuild.
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> For information on using cloud-hosted Mac services instead of a Mac, see [Configure Visual Studio to connect to your cloud hosted Mac](/visualstudio/cross-platform/tools-for-cordova/tips-workarounds/host-a-mac-in-the-cloud?view=toolsforcordova-2017#configure-visual-studio-to-connect-to-your-cloud-hosted-mac). The instructions are for building using Visual Studio Tools for Apache Cordova. To use the instructions to build using C++, substitute vcremote for remotebuild.
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Once you have installed the tools to build using iOS, refer to this topic for ways to quickly configure and update the remote agent for iOS development in Visual Studio and on your Mac.
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docs/cross-platform/system-requirements-for-the-visual-studio-emulator-for-android.md

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When you run the emulator, if you are not already a member of the Hyper-V Administrators group, you are prompted to join the group (the dialog box refers to the Windows Phone emulator). Joining the group requires administrator rights.
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> [!IMPORTANT]
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> After you join the group, log off or reboot to make the change take effect.
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> After you join the group, log off or reboot to make the change take effect.
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![Joining the Hyper-V Administrators security group](../cross-platform/media/android_emu_hyperv_admin.png "Android_Emu_HyperV_Admin")
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To add yourself to a group manually, open the Local Users and Groups snap-in. For more information, see [Add a user account to a group](http://windows.microsoft.com/en-us/windows/add-user-account-to-group#1TC=windows-7). (This Windows 7 topic is also applicable to Windows 8.)
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To add yourself to a group manually, open the Local Users and Groups snap-in.
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## <a name="BootableVHD"></a> Running the emulator from a bootable VHD is not supported
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If you try to run an app on the Visual Studio Emulator for Android while you are running Windows from a bootable VHD, the emulator typically takes several minutes to start or fails to start. When the emulator fails to start, you see the following message: App deployment failed. Please try again.
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In order for the emulator to emulate calls to the GPU, such as those used by OpenGL ES, your machine must have a DirectX compatible GPU with appropriate DirectX drivers installed.
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## See also
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[Troubleshoot the Visual Studio Emulator for Android](../cross-platform/troubleshooting-the-visual-studio-emulator-for-android.md)
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[Troubleshoot the Visual Studio Emulator for Android](../cross-platform/troubleshooting-the-visual-studio-emulator-for-android.md)

docs/cross-platform/troubleshooting-the-visual-studio-emulator-for-android.md

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![Android&#95;Emu&#95;V&#95;Switch&#95;Man](../cross-platform/media/android_emu_v_switch_man.png "Android_Emu_V_Switch_Man")
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If the setup is incorrect and you are using Windows 10, you might try to [Reinstall network devices using netcfg -d command](http://windows.microsoft.com/en-us/windows-10/fix-network-connection-issues) (section 6).
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If the setup is incorrect and you are using Windows 10, you might try to [Reinstall network devices using netcfg -d command](http://windows.microsoft.com/windows-10/fix-network-connection-issues) (section 6).
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- If these steps do not resolve the issue, see [Emulator fails to start (first use)](#NoStart) for information on 3rd party software that may be interfering with the emulator.
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docs/cross-platform/visual-studio-tools-for-unity.md

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### Visual Studio for Mac Tools for Unity
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Visual Studio for Mac also supports Unity projects. For more information, see the [Visual Studio for Mac Tools for Unity documentation](https://docs.microsoft.com/en-us/visualstudio/mac/unity-tools).
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Visual Studio for Mac also supports Unity projects. For more information, see the [Visual Studio for Mac Tools for Unity documentation](/visualstudio/mac/unity-tools).
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## Next steps
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