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Copy file name to clipboardExpand all lines: gamedev/unreal/get-started/vs-tools-unreal-add-class-module-plugin.md
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@@ -57,7 +57,7 @@ To add an Unreal Engine class in Visual Studio, follow these steps after complet
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1. In **Solution Explorer**, choose a folder where you want the new class to go. In the LyraStarterGame project, you could add a new class to the **LyraStarterGame** > **Source** folder, for example.
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1. Right-click the folder and choose **Add** > **Unreal Engine item...** to open the **Add New Item** dialog:
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:::image type="complex" source="../media/vs-add-new-unreal-engine-item-dialog-class.png" alt-text="A screenshot of the Add New Item dialog.":::
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:::image type="complex" source="../media/vs-add-new-unreal-engine-item-dialog-class.png" alt-text="A screenshot of the Add New Item dialog, with Unreal Engine Common Classes selected.":::
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It has options for adding an Unreal Engine Common Classes (which is selected), Empty Unreal Engine Module, and Unreal Engine Plugins.
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:::image-end:::
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1. Choose **Unreal Engine Common Classes** and then choose **Add** to open the **Add Unreal Engine Class** dialog:
@@ -78,7 +78,7 @@ To add an Unreal Engine plugin in Visual Studio, follow these steps after comple
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1. In **Solution Explorer**, choose a folder where you want the new plugin to go. In the LyraStarterGame project, you could add a new plugin to the **LyraStarterGame** > **Source** folder, for example.
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1. Right-click the folder and choose **Add** > **Unreal Engine item...** to open the **Add New Item** dialog:
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:::image type="complex" source="../media/vs-add-new-unreal-engine-item-dialog-plugin.png" alt-text="A screenshot of the Add New Item dialog.":::
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:::image type="complex" source="../media/vs-add-new-unreal-engine-item-dialog-plugin.png" alt-text="A screenshot of the Add New Item dialog, with Unreal Engine Plugins selected.":::
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It has options for adding an Unreal Engine Common Classes, Empty Unreal Engine Module, and Unreal Engine Plugins (which is selected).
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:::image-end:::
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1. Choose **Unreal Engine Plugins** and then choose **Add** to open the **Add Unreal Engine Plugin** dialog:
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[Visual Studio Tools for Unreal Engine](./vs-tools-unreal-overview.md)\
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[View Unreal Engine Blueprints in Visual Studio](vs-tools-unreal-view-blueprints.md)\
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[View Unreal Engine logging in Visual Studio](vs-tools-unreal-logging.md)\
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[View Unreal Engine macros in Visual Studio](vs-tools-unreal-view-macros.md)
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[View Unreal Engine macros in Visual Studio](vs-tools-unreal-view-macros.md)
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