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docs/debugger/using-tracepoints.md

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@@ -72,9 +72,9 @@ You can also use special keywords to display more specific information. Enter th
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| $CALLER | Calling function name |
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| $CALLSTACK | Call stack |
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| $FUNCTION | Current function name |
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| $PID | Process id |
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| $PID | Process ID |
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| $PNAME | Process name |
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| $TID | Thread id |
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| $TID | Thread ID |
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| $TNAME | Thread name |
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| $TICK | Tick count (from Windows GetTickCount) |
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![Conditional Expression Hit Count](../debugger/media/conditionalexpressionhitcount.png "Conditional Expression Hit Count")
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### Filter
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For a filter condition, specify which devices, processes or threads output is shown for.
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For a filter condition, specify which devices, processes, or threads output is shown for.
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![Conditional Expression Filter](../debugger/media/conditionalexpressionfilter.png "Conditional Expression Filter")
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While tracepoints are intended to make debugging a cleaner and smoother experience, there are some considerations you should be aware of when it comes to using them.
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Sometimes when you inspect a property or attribute of an object, its value can change. This is not a bug caused by the tracepoint feature itself, but it is worth mentioning that using tracepoints to inspect objects does not avoid these accidental modifications.
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Sometimes when you inspect a property or attribute of an object, its value can change. If the value changes during inspection, it's not a bug caused by the tracepoint feature itself. However, using tracepoints to inspect objects does not avoid these accidental modifications.
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The way that expressions are evaluated in the **Action** message box may be different than the language you are currently using for development. For example, to output a string you do not need to wrap a message in quotes even if you normally would while using `Debug.WriteLine()` or `console.log()`. Also, the curly brace syntax (`{ }`) to output expressions may also be different than the convention for outputting values in your development language. (However, the contents within the curly braces (`{ }`) should still be written using your development language’s syntax).
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