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docs/extensibility/supplying-undo-support-to-designers.md

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Designers, like editors, typically need to support undo operations so that users can reverse their recent changes when modifying a code element.
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Most designers implemented in Visual Studio have undo support automatically provided by the environment.
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Most designers implemented in Visual Studio have "undo" support automatically provided by the environment.
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Designer implementations that need to provide support for the undo feature:
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The Environment SDK provides CodeDOM and persistence support by supplying:
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- <xref:System.ComponentModel.Design.Serialization.CodeDomComponentSerializationService> as an implementations of the <xref:System.ComponentModel.Design.Serialization.IDesignerSerializationService>
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- <xref:System.ComponentModel.Design.Serialization.CodeDomComponentSerializationService> as an implementation of the <xref:System.ComponentModel.Design.Serialization.IDesignerSerializationService>
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- A <xref:System.ComponentModel.Design.IComponentChangeService> provided by the Visual Studio design host.
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## Usie the Environment SDK Features to Supply Undo Support
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## Use the Environment SDK Features to Supply Undo Support
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To obtain undo support, an object implementing a designer must instantiate and initialize an instance of the <xref:Microsoft.VisualStudio.Shell.Design.OleUndoEngine> class with a valid <xref:System.IServiceProvider> implementation. This <xref:System.IServiceProvider> class must provide the following services:
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