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docs/extensibility/adding-an-lsp-extension.md

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* Named pipes
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* Sockets (TCP only)
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The intent of the LSP and support for it in Visual Studio is to onboard language services that are not part of Visual Studio product. It's not intended to extend existing language services (like C#) in Visual Studio. To extend existing languages, refer to the language service’s extensibility guide (for example, the ["Roslyn" .NET Compiler Platform](../extensibility/dotnet-compiler-platform-roslyn-extensibility.md)).
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The intent of the LSP and support for it in Visual Studio is to onboard language services that are not part of Visual Studio product. It's not intended to extend existing language services (like C#) in Visual Studio. To extend existing languages, refer to the language service’s extensibility guide (for example, the ["Roslyn" .NET Compiler Platform](../extensibility/dotnet-compiler-platform-roslyn-extensibility.md)) or see [Extend the editor and language services](../extensibility/extending-the-editor-and-language-services.md).
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For more information on the protocol itself, see the documentation [here](https://github.com/Microsoft/language-server-protocol).
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## See also
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- [Add Visual Studio editor support for other languages](../ide/adding-visual-studio-editor-support-for-other-languages.md)
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- [Add Visual Studio editor support for other languages](../ide/adding-visual-studio-editor-support-for-other-languages.md)

docs/ide/quickstart-python.md

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**Question: Where can I learn more about Flask?**
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**Answer**: Refer to the Flask documentation, starting with the [Flask Quickstart](http://flask.pocoo.org/docs/0.12/quickstart/#quickstart).
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**Answer**: Refer to the Flask documentation, starting with the [Flask Quickstart](https://flask.palletsprojects.com/en/1.1.x/quickstart/#quickstart).
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## Run the application
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docs/ide/reference/accessibility-tips-and-tricks.md

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---
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title: "Accessibility tips and tricks for Visual Studio"
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description: "Learn more about tips and tricks that can help make the Visual Studio integrated development environment (IDE) more accessible for everyone to use, including people with disabilities."
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ms.date: 02/21/2019
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ms.date: 08/02/2019
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ms.topic: conceptual
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helpviewer_keywords:
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- "accessibility [Visual Studio]"
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|Feature|Description|Key Combination|
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|-------------|-----------------| - |
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|IDE|Switch High Contrast on and off. <br> <br> **NOTE:** Standard Windows shortcut|**Left Alt + Left Shift + PrtScn**|
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|Dialog box|Select or clear the check box option in a dialog box. <br> <br> **NOTE:** Standard Windows shortcut|**SPACEBAR**|
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|Dialog box|Select or clear the check box option in a dialog box. <br> <br> **NOTE:** Standard Windows shortcut|**Spacebar**|
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|Context menus|Open a context (right-click) menu. <br> <br> **NOTE:** Standard Windows shortcut|**Shift** + **F10**|
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|Menus|Quickly access a menu item by using its accelerator keys. Choose the **Alt** key followed by the underlined letters in a menu to activate the command. For example, to view the Open Project dialog box in Visual Studio, you would choose **Alt** + **F** + **O** + **P**. <br><br> **NOTE:** Standard Windows shortcut|**Alt** + **[letter]**|
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|Search box|Use the search feature in Visual Studio.|**Ctrl** + **Q**|
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|Toolbox window|Move among Toolbox tabs.|**Ctrl** + **UPARROW**<br /><br /> and<br /><br /> **Ctrl** + **DOWNARROW**|
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|Toolbox window|Move among Toolbox tabs.|**Ctrl** + **Up arrow**<br /><br /> and<br /><br /> **Ctrl** + **Down arrow**|
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|Toolbox window|Add a control from the Toolbox to a form or designer.|**Enter**|
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|Options dialog box: Environment > Keyboard|Delete a key combination entered in the **Press shortcut keys** option.|**Backspace**|
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|Notifications tool window|Open the Notifications tool window by using two keyboard shortcut key combinations, one followed by the other. Then, view a notification by using the arrow keys to select it.| **Ctrl** + **&#92;** <br>**Ctrl** + **N**|
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> [!NOTE]
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> The dialog boxes and menu commands you see might differ from those described in Help depending on your active settings or edition.
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> The dialog boxes and menu commands you see might differ from those described in Help, depending on your active settings or edition.
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## Use the Sound applet to set build and breakpoint cues
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docs/ide/reference/change-method-signature.md

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---
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title: Refactor method signature
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title: Change method signature
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description: Remove or change the order of a method's parameters. Right-click the method, select Quick Actions and Refactorings, and select Change Signature.
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ms.date: 01/26/2018
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ms.topic: reference
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author: gewarren
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ms.author: gewarren
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author: mikadumont
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ms.author: midumont
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manager: jillfra
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f1_keywords:
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- "vs.csharp.refactoring.remove"

docs/ide/reference/convert-switch-statement-to-switch-expression.md

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## How-to
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1. In your project file, [set the language version to preview](/dotnet/csharp/language-reference/configure-language-version#set-the-language-version-in-visual-studio) since `switch` expressions are a new C# 8.0 feature.
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1. In your project file, [set the language version to preview](/dotnet/csharp/language-reference/configure-language-version#edit-the-project-file) since `switch` expressions are a new C# 8.0 feature.
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2. Place your cursor in the `switch` keyword and press **Ctrl**+**.** to trigger the **Quick Actions and Refactorings** menu.
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3. Select **Convert switch statement to expression**.
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docs/python/tutorial-working-with-python-in-visual-studio-step-03-interactive-repl.md

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The Visual Studio **Interactive** window for Python provides a rich read-evaluate-print-loop (REPL) experience that greatly shortens the usual edit-build-debug cycle. The **Interactive** window provides all the capabilities of the REPL experience of the Python command line. It also makes it very easy to exchange code with source files in the Visual Studio editor, which is otherwise cumbersome with the command line.
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> [!NOTE]
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> For issues with REPL, be sure to have `ipython` and `ipykernel` packages installed, and for help installing packages, see [Python environments packages tab](https://docs.microsoft.com/en-us/visualstudio/python/python-environments-window-tab-reference#packages-tab).
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1. Open the **Interactive** window by right-clicking the project's Python environment in **Solution Explorer** (such as **Python 3.6 (32-bit)** shown in an earlier graphic) and selecting **Open Interactive Window**. You can alternately select **View** > **Other Windows** > **Python Interactive Windows** from the main Visual Studio menu.
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1. The **Interactive** window opens below the editor with the standard **>>>** Python REPL prompt. The **Environment** drop-down list allows you to select a specific interpreter to work with. Oftentimes you also want to make the **Interactive** window larger, which you can do by dragging the separator between the two windows:

docs/vs-2015/code-quality/c6029.md

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## Example
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The following code generates this warning by calling the annotated function [ReadFile](http://msdn2.microsoft.com/library/aa365467.aspx) two times. After the first call, the Post attribute property marks the second parameter value untrusted. Therefore, passing an untrusted value in the second call to `ReadFile` generates this warning as shown in the following code:
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The following code generates this warning by calling the annotated function [ReadFile](/windows/win32/api/fileapi/nf-fileapi-readfile) two times. After the first call, the Post attribute property marks the second parameter value untrusted. Therefore, passing an untrusted value in the second call to `ReadFile` generates this warning as shown in the following code:
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```cpp
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docs/vs-2015/code-quality/c6277.md

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This warning indicates that the application name parameter is null and there might be spaces in the executable path name. In this case, unless the executable name is "fully qualified," there is likely to be a security problem. A malicious user might insert a rogue executable with the same name earlier in the path. To correct this warning, you can specify the application name instead of passing null or if you do pass null for the application name, use quotation marks around the executable path.
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## Example
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The following sample code generates this warning because the application name parameter is null, and the executable path name has a space in it; there is a risk that a different executable could be run because of the way the function parses spaces. For more information, see [CreateProcess](http://msdn2.microsoft.com/library/ms682425.aspx).
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The following sample code generates this warning because the application name parameter is null, and the executable path name has a space in it; there is a risk that a different executable could be run because of the way the function parses spaces. For more information, see [CreateProcess](/windows/win32/api/processthreadsapi/nf-processthreadsapi-createprocessa).
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#include <windows.h>

docs/vs-2015/code-quality/code-analysis-for-c-cpp-overview.md

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You might want to require that all source code check-ins satisfy certain policies. In particular, you want to make sure that analysis was run as a step of the most recent local build. For more information about enabling a code analysis check-in policy, see [Creating and Using Code Analysis Check-In Policies](../code-quality/creating-and-using-code-analysis-check-in-policies.md)
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## Team Build Integration
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You can use the integrated features of the build system to run code analysis tool as a step of the [!INCLUDE[esprtfs](../includes/esprtfs-md.md)] build process. For more information, see [Build the application](https://msdn.microsoft.com/library/a971b0f9-7c28-479d-a37b-8fd7e27ef692).
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You can use the integrated features of the build system to run code analysis tool as a step of the [!INCLUDE[esprtfs](../includes/esprtfs-md.md)] build process. For more information, see [Build the application](/azure/devops/pipelines/index).
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## Command-line support
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In addition to the full integration within the development environment, developers can also use the analysis tool from the command line, as shown in the following example:

docs/vs-2015/code-quality/code-analysis-for-managed-code-overview.md

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You can accomplish this by specifying check-in policies. For more information, see [Enhancing Code Quality with Team Project Check-in Policies](../code-quality/enhancing-code-quality-with-team-project-check-in-policies.md).
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## Team Build Integration
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You can use the integrated features of the build system to run the analysis tool as part of the build process. For more information, see [Build the application](https://msdn.microsoft.com/library/a971b0f9-7c28-479d-a37b-8fd7e27ef692).
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You can use the integrated features of the build system to run the analysis tool as part of the build process. For more information, see [Build the application](/azure/devops/pipelines/index).
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## See Also
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[Using Rule Sets to Group Code Analysis Rules](../code-quality/using-rule-sets-to-group-code-analysis-rules.md)

docs/vs-2015/cross-platform/application-lifecycle-management-alm-with-unity-apps.md

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3. Binary assets in a Unity project—such as textures or audio files—can take up a large amount of storage. Various source control systems like Git store a unique copy of a file for every change that is made, even if the change affects only a small portion of the file. This can cause the Git repository to become bloated. To address this, Unity developers often elect to add only final assets to their repository, and use a different means of keeping a working history of their assets, such as OneDrive, DropBox, or git-annex. This approach works because such assets typically don’t need to be versioned along with source code changes. Developers also typically set the project editor’s Asset Serialization Mode to Force Text to store scene files in text rather than binary format, which allows for merges in source control. For details, see [Editor Settings](http://docs.unity3d.com/Manual/class-EditorManager.html) (Unity documentation).
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## Build
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Reference link: **[Build](https://msdn.microsoft.com/library/a971b0f9-7c28-479d-a37b-8fd7e27ef692)**
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Reference link: **[Build](/azure/devops/pipelines/index)**
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|Feature|Supported with Unity|Additional Comments|
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docs/vs-2015/cross-platform/application-lifecycle-management-alm-with-xamarin-apps.md

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|[Use code maps to debug your applications](../modeling/use-code-maps-to-debug-your-applications.md)|Yes||
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Reference link: **[Build](https://msdn.microsoft.com/library/a971b0f9-7c28-479d-a37b-8fd7e27ef692)**
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Reference link: **[Build](/azure/devops/pipelines/index)**
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docs/vs-2015/ide/compiling-and-building-in-visual-studio.md

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|Using the IDE|- You can more easily create and run builds immediately.<br />- You can run multi-processor builds for C++ and C# projects.<br />- You can customize some aspects of the build system.|[Building and Cleaning Projects and Solutions in Visual Studio](../ide/building-and-cleaning-projects-and-solutions-in-visual-studio.md)|
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|Running an MSBuild command line|- You can build projects without installing Visual Studio.<br />- You can run multi-processor builds for all project types.<br />- You can customize most areas of the build system.|[MSBuild](../msbuild/msbuild.md)|
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|Using Team Foundation Build|- You can automate your build process. For example, you can build one or more projects nightly or every time that code is checked in. You can also build projects on shared build servers rather than on your development computer.<br />- You can quickly specify the code that you want to build, the tests that you want to run, and other common options.<br />- You can modify the build workflow, and as needed, create build activities to perform deeply customized tasks.|[Build the application](https://msdn.microsoft.com/library/a971b0f9-7c28-479d-a37b-8fd7e27ef692)|
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|Using Team Foundation Build|- You can automate your build process. For example, you can build one or more projects nightly or every time that code is checked in. You can also build projects on shared build servers rather than on your development computer.<br />- You can quickly specify the code that you want to build, the tests that you want to run, and other common options.<br />- You can modify the build workflow, and as needed, create build activities to perform deeply customized tasks.|[Build the application](/azure/devops/pipelines/index)|
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## Building from the IDE
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When you create a project, default build configurations are defined for it, and a solution build configuration is assigned to it to provide context for builds. Solution configurations define how the projects in solution are built and deployed. Project configurations are a set of project properties that are unique for a platform and build type (for example, Release Win32). You can edit these default configurations, and you can create your own configurations. For more information, see [Introduction to the Project Designer](https://msdn.microsoft.com/898dd854-c98d-430c-ba1b-a913ce3c73d7) and [NIB How to: Modify Project Properties and Configuration Settings](https://msdn.microsoft.com/e7184bc5-2f2b-4b4f-aa9a-3ecfcbc48b67).

docs/vs-2015/ide/reference/resources-for-designing-accessible-applications.md

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- [Walkthrough: Creating an Accessible Windows-based Application](https://msdn.microsoft.com/library/654c7f2f-1586-480b-9f12-9d9b8f5cc32b) This topic provides step-by-step instructions for including the five accessibility requirements for the Certified for Windows logo in a sample Windows application.
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- **Guidelines for Keyboard User Interface Design** This technical article describes how design a Windows application user interface that users can navigate from the keyboard. For more information, see [http://msdn2.microsoft.com/library/ms971323.aspx](http://msdn2.microsoft.com/library/ms971323.aspx).
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- [Guidelines for Keyboard User Interface Design](/previous-versions/windows/desktop/dnacc/guidelines-for-keyboard-user-interface-design) This technical article describes how design a Windows application user interface that users can navigate from the keyboard.
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- **Console Accessibility** This technical article describes the APIs and events used to expose the console in Windows XP for accessibility aids. For more information, see [http://msdn2.microsoft.com/library/ms971319.aspx](http://msdn2.microsoft.com/library/ms971319.aspx).
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- [Console Accessibility](/previous-versions/windows/desktop/dnacc/console-accessibility) This technical article describes the APIs and events used to expose the console in Windows XP for accessibility aids.
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- [Walkthrough: Accessibility Guidelines for Using Image Controls, Menu Controls, and AutoPostBack](https://msdn.microsoft.com/library/ff7b5021-48b3-46bf-921f-9fe1e0e32202) This topic provides step-by-step instructions for including accessible controls in a sample Web page as well as some accessibility design tips for the Web.
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- **Making Web Pages More Accessible** This technical article lists HTML 3.2 elements that are accessible as well as elements that can be made accessible for use in Web site development. For more information, see [http://msdn2.microsoft.com/library/ms971309.aspx](http://msdn2.microsoft.com/library/ms971309.aspx).
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- [Making Web Pages More Accessible](/previous-versions/windows/desktop/dnacc/making-web-pages-more-accessible) This technical article lists HTML 3.2 elements that are accessible as well as elements that can be made accessible for use in Web site development.
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- **Creating Accessible Web Pages with DHTML** This technical article lists HTML 4.0 elements that are accessible as well as accessible Web design tips. For more information, see [http://msdn2.microsoft.com/library/ms528445.aspx](http://msdn2.microsoft.com/library/ms528445.aspx).
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- [Creating Accessible Web Pages with DHTML](/previous-versions//ms528445(v=vs.85)) This technical article lists HTML 4.0 elements that are accessible as well as accessible Web design tips.
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- **Text Alternatives to Inaccessible Web Pages** This technical article describes how to use XML and XSLT to provide multiple views of the same Web page, such as text only versions. For more information, see [http://msdn2.microsoft.com/library/aa468593.aspx](http://msdn2.microsoft.com/library/aa468593.aspx).
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- [Text Alternatives to Inaccessible Web Pages](/previous-versions/windows/desktop/dnacc/text-alternatives-to-inaccessible-web-pages) This technical article describes how to use XML and XSLT to provide multiple views of the same Web page, such as text only versions.
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### Third-party Resources
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docs/vs-2015/ide/tips-and-tricks-for-visual-studio.md

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- [Visual Studio Toolbox on Channel 9](http://channel9.msdn.com/Shows/Visual-Studio-Toolbox)
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- [Visual Studio UserVoice](http://visualstudio.uservoice.com/forums/121579-visual-studio)

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