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Fixed a couple of bad link corrections (forgot to add /previous-versions to the beginning of the link).
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docs/ide/reference/resources-for-designing-accessible-applications.md

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* **Microsoft .NET Speech Technologies** The Microsoft .NET Speech SDK provides a set of Microsoft [!INCLUDE[vstecasp](../../code-quality/includes/vstecasp_md.md)] controls, a Microsoft Internet Explorer Speech add-in, sample applications, and documentation. Web developers can use these tools to create, debug, and deploy speech-enabled [!INCLUDE[vstecasp](../../code-quality/includes/vstecasp_md.md)] applications. The tools are integrated seamlessly into Microsoft Visual Studio, allowing developers to work in the familiar development environment. For more information, see [Speech server](/previous-versions/office/developer/speech-technologies/ms950383\(v\=msdn.10\)).
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* **Understanding SAMI 1.0** Microsoft Synchronized Accessible Media Interchange (SAMI) technology provides a way for developers to caption audio content for PC multimedia. For more information, see [Understanding SAMI 1.0](/windows/desktop/dnacc/understanding-sami-1.0).
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* **Understanding SAMI 1.0** Microsoft Synchronized Accessible Media Interchange (SAMI) technology provides a way for developers to caption audio content for PC multimedia. For more information, see [Understanding SAMI 1.0](/previous-versions/windows/desktop/dnacc/understanding-sami-1.0).
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## Windows applications
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docs/ide/step-3-assign-a-random-icon-to-each-label.md

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Remember, if you're not sure about what some part of the code does, you can position the mouse pointer over a code element and review the resulting tooltip. You can also step through each line of code while the program is running by using the Visual Studio debugger. See [How do I: Step with The debugger in Visual Studio?](https://msdn.microsoft.com/vstudio/ee672313.aspx) or [Navigate through code with the debugger](../debugger/navigating-through-code-with-the-debugger.md) for more information.
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3. To fill up the game board with icons, you need to call the `AssignIconsToSquares()` method as soon as the program starts. If you're using Visual C#, add a statement just below the call to the `InitializeComponent()` method in the **Form1**_constructor_, so your form calls your new method to set itself up before it's shown. Constructors are called when you create a new object, such as a class or struct. See [Constructors (C# programming guide)](/dotnet/csharp/programming-guide/classes-and-structs/constructors) or [Use constructors and destructors](/visualstudio/visual-studio-2008/2z08e49e\(v\=vs.90\)) in Visual Basic for more information.
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3. To fill up the game board with icons, you need to call the `AssignIconsToSquares()` method as soon as the program starts. If you're using Visual C#, add a statement just below the call to the `InitializeComponent()` method in the **Form1**_constructor_, so your form calls your new method to set itself up before it's shown. Constructors are called when you create a new object, such as a class or struct. See [Constructors (C# programming guide)](/dotnet/csharp/programming-guide/classes-and-structs/constructors) or [Use constructors and destructors](/previous-versions/visualstudio/visual-studio-2008/2z08e49e\(v\=vs.90\)) in Visual Basic for more information.
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[!code-csharp[VbExpressTutorial4Step2_3_4#13](../ide/codesnippet/CSharp/step-3-assign-a-random-icon-to-each-label_4.cs)]
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