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# Change Log (Visual Studio Tools for Unity)
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Visual Studio Tools for Unity change log.
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+ ## 3.6.0.4
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+ Released 2018-03-05
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+
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+ ### Bug fixes
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+
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+ - ** Project Generation:**
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+
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+ - Fixed Mono version detection.
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+ - ** Integration:**
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+ - Fixed timing issues with 2018.1 and plugin activation.
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+ ## 3.6.0.3
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+ Released 2018-02-23
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+
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+ ### New Features
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+
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+ - ** Project Generation:**
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+ - Added support for .Net Standard.
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+ ### Bug fixes
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+ - ** Project Generation:**
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+
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+ - Fixed Unity target framework detection.
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+ - ** Debugger:**
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+ - Fixed breaking on exceptions that are thrown outside of usercode.
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+ ## 3.6.0.2
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+ Released 2018-02-07
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+
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+ ### New Features
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+
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+ - ** Integration:**
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+ - Update UnityMessage API surface for 2017.3.
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+ ### Bug fixes
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+ - ** Integration:**
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+ - Only reload projects on external change (with throttling).
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+
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+ ## 3.6.0.1
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+ Released 2018-01-24
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+
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+ ### Bug fixes
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+ - ** Integration:**
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+ - Fixed automatic pdb to mdb debug symbol conversion.
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+ - Fixed indirect call to EditorPrefs.GetBool impacting the inspector while trying to change array size.
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+ ## 3.6.0.0
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+ Released 2018-01-10
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+ ### New Features
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+ - ** Project Generation:**
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+ - Added support for 2018.1 MonoIsland reference model.
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+ - ** Evaluation:**
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+ - Added support for $exception identifier.
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+ - ** Debugger:**
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+ - Added support for DebuggerHidden/DebuggerStepThrough attributes with the new Unity runtime.
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+ - ** Wizards:**
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+ - Introduce 'Latest' version for wizards.
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+ ### Bug fixes
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+ - ** Project Generation:**
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+ - Fixed project guid computation for player projects.
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+ - ** Debugger:**
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+ - Fixed a race in handling breaking events.
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+ - ** Wizards:**
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+ - Refresh roslyn context before inserting method.
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## 3.5.0.3
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Released 2018-01-09
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