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docs/deployment/tutorial-kubernetes-tools.md

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The Visual Studio Kubernetes Tools help streamline the development of containerized applications targeting Kubernetes. Visual Studio can automatically create the configuration-as-code files needed to support Kubernetes deployment, such as Dockerfiles and Helm charts. You can debug your code in a live Azure Kubernetes Service (AKS) cluster using Azure Dev Spaces, or publish directly to an AKS cluster from inside Visual Studio.
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This tutorial covers using Visual Studio to add Kubernetes support to an project and publish to AKS. If you are primarily interested in using [Azure Dev Spaces](http://aka.ms/get-azds) to debug and test your project running in AKS, you can jump to the [Azure Dev Spaces tutorial](https://docs.microsoft.com/azure/dev-spaces/get-started-netcore-visualstudio) instead.
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## Prerequisites
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To leverage this new functionality, you'll need:
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- The [Kubernetes tools for Visual Studio](https://aka.ms/get-vsk8stools), available as a separate download.
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- [Docker for Windows](https://store.docker.com/editions/community/docker-ce-desktop-windows) installed on your development workstation (that is, where you run Visual Studio), if you wish to build Docker images, debug Docker containers running locally, or publish to AKS.
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- [Docker for Windows](https://store.docker.com/editions/community/docker-ce-desktop-windows) installed on your development workstation (that is, where you run Visual Studio), if you wish to build Docker images, debug Docker containers running locally, or publish to AKS. (Docker is *not* required for building and debugging Docker containers in AKS using Azure Dev Spaces.)
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- If you wish to publish to AKS from Visual Studio:
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- If you wish to publish to AKS from Visual Studio (*not* required for debugging in AKS using Azure Dev Spaces):
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1. The [AKS publishing tools](https://aka.ms/get-vsk8spublish), available as a separate download.
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## Publish to Azure Kubernetes Service (AKS)
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With all these files in place, you can use the Visual Studio IDE to write and debug your application code, just as you always have.
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With all these files in place, you can use the Visual Studio IDE to write and debug your application code, just as you always have. You can also use [Azure Dev Spaces](http://aka.ms/get-azds) to quickly run and debug your code running live in an AKS cluster. For more information, please reference the [Azure Dev Spaces tutorial](https://docs.microsoft.com/azure/dev-spaces/get-started-netcore-visualstudio)
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Once you have your code running the way you want, you can publish directly from Visual Studio to an AKS cluster.
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To do this, you first need to double-check that you've installed everything as described in the [Prerequisites](#prerequisities) section under the item for publishing to AKS, and run through all the command line steps given in the links. Then, set up a publish profile that publishes your container image to Azure Container Registry (ACR). Then AKS can pull your container image from ACR and deploy it into the cluster.
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To do this, you first need to double-check that you've installed everything as described in the [Prerequisites](#prerequisites) section under the item for publishing to AKS, and run through all the command line steps given in the links. Then, set up a publish profile that publishes your container image to Azure Container Registry (ACR). Then AKS can pull your container image from ACR and deploy it into the cluster.
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1. In **Solution Explorer**, right-click on your *project* and choose **Publish**.
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## Next steps
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Learn more about Kubernetes development on Azure by reading the [AKS documentation](/azure/aks).
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Learn more about Azure Dev Spaces by reading the [Azure Dev Spaces documentation](http://aka.ms/get-azds)

docs/extensibility/debugger/reference/idebugcoreserver2-getmachineinfo.md

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## Syntax
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```cpp
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HRESULT GetInfo
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HRESULT GetMachineInfo
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   MACHINE_INFO_FIELDS Fields,
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   MACHINE_INFO*  pMachineInfo
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```
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```csharp
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int GetInfo
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int GetMachineInfo
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   enum_ MACHINE_INFO_FIELDS  Fields,
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## See Also
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[IDebugCoreServer2](../../../extensibility/debugger/reference/idebugcoreserver2.md)
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[MACHINE_INFO_FIELDS](../../../extensibility/debugger/reference/machine-info-fields.md)
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[MACHINE_INFO](../../../extensibility/debugger/reference/machine-info.md)
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[MACHINE_INFO](../../../extensibility/debugger/reference/machine-info.md)

docs/extensibility/extensibility-hello-world.md

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# Create your first extension: Hello World
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This Hello World example walks you through creating your first extension for Visual Studio. This tutorial will show you how to add a new command to Visual Studio.
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This Hello World example walks you through creating your first extension for Visual Studio. This tutorial shows you how to add a new command to Visual Studio.
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In the process, you will learn how to:
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Before you start, make sure you have installed the **Visual Studio extension development** workload which includes the VSIX template you'll need and sample code.
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Note: You can use any version of Visual Studio (Community, Professional, or Enterprise) to create a Visual Studio Extensibility project.
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> [!NOTE]
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> You can use any edition of Visual Studio (Community, Professional, or Enterprise) to create a Visual Studio extensibility project.
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## Create an extensibility project
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Step 1. From the **File** menu, click **New Project**. At the bottom of the screen, you can enter the name of your project.
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Step 1. From the **File** menu, click **New Project**. At the bottom of the screen, enter the name of your project.
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Step 2. From the **Templates** menu, click **Visual C#**, click **Extensibility**, and then click **VSIX Project**.
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Step 1. If you select the manifest, you can see what options are changeable, for instance, metadata, description, and version.
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Step 2. Right-click the project (not the solution). On the context menu, click **Add**, and then click **User Control**.
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Step 2. Right-click the project (not the solution). On the context menu, click **Add**, and then click **New Item**.
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Step 3. Go back to the **Extensibility** section, and then click **Custom Command**.
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Step 3. Select the **Extensibility** section, and then click **Custom Command**.
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Step 4. In the **Name** field at the bottom, give it a name, for instance *Command.cs*.
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![custom command](media/hello-world-custom-command.png)
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Your new command will be listed in the **Solution Explorer** under the **Resources** branch. This is also where you'll find other files related to your command, such as the PNG and ICO files if you wish to modify the image.
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Your new command is listed in **Solution Explorer** under the **Resources** branch. This is also where you'll find other files related to your command, such as the PNG and ICO files if you wish to modify the image.
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## Modify the source code
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You can now run the source code in the Visual Studio Experimental Instance.
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Step 1. Click **Start** in the Toolbar. This will build your project and start the debugger, launching a new instance of Visual Studio called the **Experimental Instance**.
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Step 1. Click **Start** in the Toolbar. This builds your project and starts the debugger, launching a new instance of Visual Studio called the **Experimental Instance**.
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You will see the words **Experimental Instance** in the Visual Studio title bar.
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* [Start to develop Visual Studio extensions](starting-to-develop-visual-studio-extensions.md) - Samples, tutorials. and publishing your extension.
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* [What's new in the Visual Studio 2017 SDK](what-s-new-in-the-visual-studio-2017-sdk.md) -New extensibility features in Visual Studio 2017
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* [Inside the Visual Studio SDK](internals/inside-the-visual-studio-sdk.md) - Learn the details of Visual Studio Extensibility
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* [Inside the Visual Studio SDK](internals/inside-the-visual-studio-sdk.md) - Learn the details of Visual Studio Extensibility

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