Releases: OneSignal/OneSignal-Unity-SDK
Releases · OneSignal/OneSignal-Unity-SDK
1.12.0 Release
Android OneSignal Native SDK 2.0 and Misc fixes
- Updated Android native OneSignal to version 2.0.1 from 1.10.7
- See [these release notes](https://github.com/one-signal/OneSignal-Android-SDK/releases#2.0.1 Release) for more details
- Moved most SDK files into a OneSignal folder for Unity 5 for a cleaner import.
- 4.6 SDK package exists for backwards compatibility.
- Updated to latest version of Google Play services and Android Support library v4 with AAR files.
- This fixes compatibility when also using the Google Play Games for Unity plugin in a project.
- Fixed Log link error when using some other Unity plugins.
1.11.3 Release
Fixed WP8.1 build error with Unity 4.6
- Fixed error when building for Windows Phone 8.1 in Unity 4.6
- Added Android/OneSignalNotificationRes to unitypackage to make customizing android notification icons easier.
1.11.2 Release
Enabled bitcode on iOS
- Turned on bitcode for the iOS library
- No change to the SDK Code base itself.
NOTE: Requires Xcode 7.0+ for simulator builds
- Due to Xcode incompatibility issues from Xcode 6 to 7.
1.11.1 Release
WP80, Android getIds, and Unity 4.6 fixes.
- Fixed build error for all platforms when using Unity 4.6
- Fixed namespace/class errors with WP80.
- Fixed Android bug where idsAvailable could fire with a userId of null if the device is having intermittent connection issues.
1.11.0 Release
WP8.1 support + other fixes
- Added support for Windows Phone 8.1 projects.
- Fixed Android issue where postNotification was not formatting UTF-8 notifications correctly.
- Fixed iOS bug where notifications would clear when opening / resuming the app.
- Notifications will still be cleared in this way when a badge is set.
- This is due to an iOS limitation where clearing the badge count has a side effect of clearing all notifications from the app.
- iOS 6 & 7 - When a notification is opened all other notifications from the app will still be cleared.
- This logic remains otherwise notifications can be tapped on multiple times.
- Notifications will still be cleared in this way when a badge is set.
- Fixed bug where if content-available was set the notification would be marked opened when received and again when it was opened.
1.10.2 Release
Android callback bug fix
- Fixed bug where notification opened callback would not fire when opening a notification from an app cold start.
1.10.1 Release
Android Fixes
- Fixed issue where title was not settable in the last version.
- Fixed rare bug where device would not register as unsubscribed when only part of Google play services was included which was making the issue harder to debug.
- Removed logcat extra warnings from looperj that can be safely ignored, fixed error from showing in the logcat when your app is reinstalled.
1.10.0 Release
Added Notification Stacking
- When sending a notification set an android group to enable stacking of notification in the same group.
1.9.3 Release
Fixed setSubscription cache issue on Android
1.9.2 Release
Android bug fixes
- Fixed bug where notifications would not be displayed if the app was still running in the background unless enableNotificationsWhenActive was set to true.
- Omitting Google Play specific error logging when running on Amazon devices.