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Merge pull request #68 from steveklabnik/master
fail -> panic
2 parents b6bbf9d + 42827db commit a43eefb

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src/gl_back_end.rs

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -134,7 +134,7 @@ void main()
134134

135135
fn pick_120_150<T>(glsl: glsl::GLSL, for_120: T, for_150: T) -> T {
136136
match glsl {
137-
glsl::GLSL_1_10 => fail!("GLSL 1.10 not supported"),
137+
glsl::GLSL_1_10 => panic!("GLSL 1.10 not supported"),
138138
glsl::GLSL_1_20
139139
| glsl::GLSL_1_30
140140
| glsl::GLSL_1_40 => for_120,
@@ -169,14 +169,14 @@ impl XYRGBA {
169169
pick_120_150(glsl, VERTEX_SHADER_XY_RGBA_120, VERTEX_SHADER_XY_RGBA_150_CORE)
170170
) {
171171
Ok(id) => id,
172-
Err(s) => fail!("compile_shader: {}", s)
172+
Err(s) => panic!("compile_shader: {}", s)
173173
};
174174
let fragment_shader = match compile_shader(
175175
gl::FRAGMENT_SHADER, // shader type
176176
pick_120_150(glsl, FRAGMENT_SHADER_XY_RGBA_120, FRAGMENT_SHADER_XY_RGBA_150_CORE)
177177
) {
178178
Ok(id) => id,
179-
Err(s) => fail!("compile_shader: {}", s)
179+
Err(s) => panic!("compile_shader: {}", s)
180180
};
181181
let program = gl::CreateProgram();
182182

@@ -243,14 +243,14 @@ impl XYRGBAUV {
243243
pick_120_150(glsl, VERTEX_SHADER_XY_RGBA_UV_120, VERTEX_SHADER_XY_RGBA_UV_150_CORE)
244244
) {
245245
Ok(id) => id,
246-
Err(s) => fail!("compile_shader: {}", s)
246+
Err(s) => panic!("compile_shader: {}", s)
247247
};
248248
let fragment_shader = match compile_shader(
249249
gl::FRAGMENT_SHADER, // shader type
250250
pick_120_150(glsl, FRAGMENT_SHADER_XY_RGBA_UV_120, FRAGMENT_SHADER_XY_RGBA_UV_150_CORE)
251251
) {
252252
Ok(id) => id,
253-
Err(s) => fail!("compile_shader: {}", s)
253+
Err(s) => panic!("compile_shader: {}", s)
254254
};
255255

256256
let program = gl::CreateProgram();

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