@@ -134,7 +134,7 @@ void main()
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fn pick_120_150 < T > ( glsl : glsl:: GLSL , for_120 : T , for_150 : T ) -> T {
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match glsl {
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- glsl:: GLSL_1_10 => fail ! ( "GLSL 1.10 not supported" ) ,
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+ glsl:: GLSL_1_10 => panic ! ( "GLSL 1.10 not supported" ) ,
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glsl:: GLSL_1_20
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| glsl:: GLSL_1_30
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| glsl:: GLSL_1_40 => for_120,
@@ -169,14 +169,14 @@ impl XYRGBA {
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pick_120_150 ( glsl, VERTEX_SHADER_XY_RGBA_120 , VERTEX_SHADER_XY_RGBA_150_CORE )
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) {
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Ok ( id) => id,
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- Err ( s) => fail ! ( "compile_shader: {}" , s)
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+ Err ( s) => panic ! ( "compile_shader: {}" , s)
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} ;
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let fragment_shader = match compile_shader (
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gl:: FRAGMENT_SHADER , // shader type
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pick_120_150 ( glsl, FRAGMENT_SHADER_XY_RGBA_120 , FRAGMENT_SHADER_XY_RGBA_150_CORE )
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) {
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Ok ( id) => id,
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- Err ( s) => fail ! ( "compile_shader: {}" , s)
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+ Err ( s) => panic ! ( "compile_shader: {}" , s)
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} ;
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let program = gl:: CreateProgram ( ) ;
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@@ -243,14 +243,14 @@ impl XYRGBAUV {
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pick_120_150 ( glsl, VERTEX_SHADER_XY_RGBA_UV_120 , VERTEX_SHADER_XY_RGBA_UV_150_CORE )
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) {
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Ok ( id) => id,
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- Err ( s) => fail ! ( "compile_shader: {}" , s)
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+ Err ( s) => panic ! ( "compile_shader: {}" , s)
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} ;
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let fragment_shader = match compile_shader (
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gl:: FRAGMENT_SHADER , // shader type
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pick_120_150 ( glsl, FRAGMENT_SHADER_XY_RGBA_UV_120 , FRAGMENT_SHADER_XY_RGBA_UV_150_CORE )
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) {
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Ok ( id) => id,
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- Err ( s) => fail ! ( "compile_shader: {}" , s)
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+ Err ( s) => panic ! ( "compile_shader: {}" , s)
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} ;
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let program = gl:: CreateProgram ( ) ;
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