@@ -2445,6 +2445,306 @@ bool SIRegisterInfo::eliminateFrameIndex(MachineBasicBlock::iterator MI,
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MI->eraseFromParent ();
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return true ;
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}
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+ case AMDGPU::V_ADD_U32_e32:
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+ case AMDGPU::V_ADD_U32_e64:
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+ case AMDGPU::V_ADD_CO_U32_e32:
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+ case AMDGPU::V_ADD_CO_U32_e64: {
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+ // TODO: Handle sub, and, or.
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+ unsigned NumDefs = MI->getNumExplicitDefs ();
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+ unsigned Src0Idx = NumDefs;
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+
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+ bool HasClamp = false ;
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+ MachineOperand *VCCOp = nullptr ;
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+
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+ switch (MI->getOpcode ()) {
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+ case AMDGPU::V_ADD_U32_e32:
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+ break ;
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+ case AMDGPU::V_ADD_U32_e64:
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+ HasClamp = MI->getOperand (3 ).getImm ();
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+ break ;
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+ case AMDGPU::V_ADD_CO_U32_e32:
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+ VCCOp = &MI->getOperand (3 );
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+ break ;
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+ case AMDGPU::V_ADD_CO_U32_e64:
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+ VCCOp = &MI->getOperand (1 );
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+ HasClamp = MI->getOperand (4 ).getImm ();
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+ break ;
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+ default :
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+ break ;
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+ }
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+ bool DeadVCC = !VCCOp || VCCOp->isDead ();
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+ MachineOperand &DstOp = MI->getOperand (0 );
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+ Register DstReg = DstOp.getReg ();
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+
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+ unsigned OtherOpIdx =
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+ FIOperandNum == Src0Idx ? FIOperandNum + 1 : Src0Idx;
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+ MachineOperand *OtherOp = &MI->getOperand (OtherOpIdx);
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+
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+ unsigned Src1Idx = Src0Idx + 1 ;
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+ Register MaterializedReg = FrameReg;
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+ Register ScavengedVGPR;
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+
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+ if (FrameReg && !ST.enableFlatScratch ()) {
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+ // We should just do an in-place update of the result register. However,
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+ // the value there may also be used by the add, in which case we need a
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+ // temporary register.
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+ //
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+ // FIXME: The scavenger is not finding the result register in the
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+ // common case where the add does not read the register.
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+
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+ ScavengedVGPR = RS->scavengeRegisterBackwards (
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+ AMDGPU::VGPR_32RegClass, MI, /* RestoreAfter=*/ false , /* SPAdj=*/ 0 );
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+
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+ // TODO: If we have a free SGPR, it's sometimes better to use a scalar
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+ // shift.
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+ BuildMI (*MBB, *MI, DL, TII->get (AMDGPU::V_LSHRREV_B32_e64))
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+ .addDef (ScavengedVGPR, RegState::Renamable)
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+ .addImm (ST.getWavefrontSizeLog2 ())
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+ .addReg (FrameReg);
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+ MaterializedReg = ScavengedVGPR;
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+ }
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+
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+ int64_t Offset = FrameInfo.getObjectOffset (Index);
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+ // For the non-immediate case, we could fall through to the default
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+ // handling, but we do an in-place update of the result register here to
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+ // avoid scavenging another register.
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+ if (OtherOp->isImm ()) {
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+ OtherOp->setImm (OtherOp->getImm () + Offset);
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+ Offset = 0 ;
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+ }
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+
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+ if ((!OtherOp->isImm () || OtherOp->getImm () != 0 ) && MaterializedReg) {
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+ if (ST.enableFlatScratch () &&
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+ !TII->isOperandLegal (*MI, Src1Idx, OtherOp)) {
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+ // We didn't need the shift above, so we have an SGPR for the frame
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+ // register, but may have a VGPR only operand.
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+ //
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+ // TODO: On gfx10+, we can easily change the opcode to the e64 version
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+ // and use the higher constant bus restriction to avoid this copy.
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+
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+ if (!ScavengedVGPR) {
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+ ScavengedVGPR = RS->scavengeRegisterBackwards (
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+ AMDGPU::VGPR_32RegClass, MI, /* RestoreAfter=*/ false ,
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+ /* SPAdj=*/ 0 );
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+ }
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+
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+ assert (ScavengedVGPR != DstReg);
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+
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+ BuildMI (*MBB, *MI, DL, TII->get (AMDGPU::V_MOV_B32_e32), ScavengedVGPR)
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+ .addReg (MaterializedReg,
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+ MaterializedReg != FrameReg ? RegState::Kill : 0 );
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+ MaterializedReg = ScavengedVGPR;
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+ }
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+
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+ // TODO: In the flat scratch case, if this is an add of an SGPR, and SCC
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+ // is not live, we could use a scalar add + vector add instead of 2
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+ // vector adds.
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+ auto AddI32 = BuildMI (*MBB, *MI, DL, TII->get (MI->getOpcode ()))
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+ .addDef (DstReg, RegState::Renamable);
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+ if (NumDefs == 2 )
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+ AddI32.add (MI->getOperand (1 ));
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+
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+ unsigned MaterializedRegFlags =
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+ MaterializedReg != FrameReg ? RegState::Kill : 0 ;
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+
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+ if (isVGPRClass (getPhysRegBaseClass (MaterializedReg))) {
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+ // If we know we have a VGPR already, it's more likely the other
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+ // operand is a legal vsrc0.
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+ AddI32
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+ .add (*OtherOp)
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+ .addReg (MaterializedReg, MaterializedRegFlags);
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+ } else {
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+ // Commute operands to avoid violating VOP2 restrictions. This will
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+ // typically happen when using scratch.
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+ AddI32
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+ .addReg (MaterializedReg, MaterializedRegFlags)
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+ .add (*OtherOp);
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+ }
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+
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+ if (MI->getOpcode () == AMDGPU::V_ADD_CO_U32_e64 ||
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+ MI->getOpcode () == AMDGPU::V_ADD_U32_e64)
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+ AddI32.addImm (0 ); // clamp
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+
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+ if (MI->getOpcode () == AMDGPU::V_ADD_CO_U32_e32)
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+ AddI32.setOperandDead (3 ); // Dead vcc
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+
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+ MaterializedReg = DstReg;
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+
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+ OtherOp->ChangeToRegister (MaterializedReg, false );
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+ OtherOp->setIsKill (true );
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+ FIOp->ChangeToImmediate (Offset);
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+ Offset = 0 ;
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+ } else if (Offset != 0 ) {
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+ assert (!MaterializedReg);
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+ FIOp->ChangeToImmediate (Offset);
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+ Offset = 0 ;
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+ } else {
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+ if (DeadVCC && !HasClamp) {
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+ assert (Offset == 0 );
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+
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+ // TODO: Losing kills and implicit operands. Just mutate to copy and
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+ // let lowerCopy deal with it?
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+ if (OtherOp->isReg () && OtherOp->getReg () == DstReg) {
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+ // Folded to an identity copy.
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+ MI->eraseFromParent ();
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+ return true ;
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+ }
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+
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+ // The immediate value should be in OtherOp
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+ MI->setDesc (TII->get (AMDGPU::V_MOV_B32_e32));
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+ MI->removeOperand (FIOperandNum);
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+
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+ unsigned NumOps = MI->getNumOperands ();
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+ for (unsigned I = NumOps - 2 ; I >= NumDefs + 1 ; --I)
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+ MI->removeOperand (I);
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+
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+ if (NumDefs == 2 )
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+ MI->removeOperand (1 );
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+
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+ // The code below can't deal with a mov.
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+ return true ;
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+ }
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+
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+ // This folded to a constant, but we have to keep the add around for
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+ // pointless implicit defs or clamp modifier.
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+ FIOp->ChangeToImmediate (0 );
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+ }
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+
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+ // Try to improve legality by commuting.
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+ if (!TII->isOperandLegal (*MI, Src1Idx) && TII->commuteInstruction (*MI)) {
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+ std::swap (FIOp, OtherOp);
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+ std::swap (FIOperandNum, OtherOpIdx);
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+ }
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+
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+ for (unsigned SrcIdx : {Src1Idx, Src0Idx}) {
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+ // Depending on operand constraints we may need to insert another copy.
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+ if (!TII->isOperandLegal (*MI, SrcIdx)) {
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+ // If commuting didn't make the operands legal, we need to materialize
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+ // in a register.
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+ // TODO: Can use SGPR on gfx10+ in some cases.
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+ if (!ScavengedVGPR) {
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+ ScavengedVGPR = RS->scavengeRegisterBackwards (
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+ AMDGPU::VGPR_32RegClass, MI, /* RestoreAfter=*/ false ,
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+ /* SPAdj=*/ 0 );
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+ }
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+
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+ assert (ScavengedVGPR != DstReg);
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+
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+ MachineOperand &Src = MI->getOperand (SrcIdx);
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+ BuildMI (*MBB, *MI, DL, TII->get (AMDGPU::V_MOV_B32_e32), ScavengedVGPR)
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+ .add (Src);
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+
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+ Src.ChangeToRegister (ScavengedVGPR, false );
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+ Src.setIsKill (true );
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+ }
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+ }
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+
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+ // Fold out add of 0 case that can appear in kernels.
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+ if (FIOp->isImm () && FIOp->getImm () == 0 && DeadVCC && !HasClamp) {
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+ if (OtherOp->isReg () && OtherOp->getReg () != DstReg) {
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+ BuildMI (*MBB, *MI, DL, TII->get (AMDGPU::COPY), DstReg).add (*OtherOp);
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+ }
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+
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+ MI->eraseFromParent ();
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+ }
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+
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+ return true ;
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+ }
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+ case AMDGPU::S_ADD_I32: {
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+ // TODO: Handle s_or_b32, s_and_b32.
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+ unsigned OtherOpIdx = FIOperandNum == 1 ? 2 : 1 ;
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+ MachineOperand &OtherOp = MI->getOperand (OtherOpIdx);
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+
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+ assert (FrameReg || MFI->isBottomOfStack ());
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+
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+ MachineOperand &DstOp = MI->getOperand (0 );
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+ const DebugLoc &DL = MI->getDebugLoc ();
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+ Register MaterializedReg = FrameReg;
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+
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+ // Defend against live scc, which should never happen in practice.
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+ bool DeadSCC = MI->getOperand (3 ).isDead ();
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+
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+ Register TmpReg;
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+
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+ // FIXME: Scavenger should figure out that the result register is
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+ // available. Also should do this for the v_add case.
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+ if (OtherOp.isReg () && OtherOp.getReg () != DstOp.getReg ())
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+ TmpReg = DstOp.getReg ();
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+
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+ if (FrameReg && !ST.enableFlatScratch ()) {
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+ // FIXME: In the common case where the add does not also read its result
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+ // (i.e. this isn't a reg += fi), it's not finding the dest reg as
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+ // available.
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+ if (!TmpReg)
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+ TmpReg = RS->scavengeRegisterBackwards (AMDGPU::SReg_32_XM0RegClass,
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+ MI, false , 0 );
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+ BuildMI (*MBB, *MI, DL, TII->get (AMDGPU::S_LSHR_B32))
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+ .addDef (TmpReg, RegState::Renamable)
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+ .addReg (FrameReg)
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+ .addImm (ST.getWavefrontSizeLog2 ())
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+ .setOperandDead (3 ); // Set SCC dead
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+ MaterializedReg = TmpReg;
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+ }
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+
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+ int64_t Offset = FrameInfo.getObjectOffset (Index);
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+
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+ // For the non-immediate case, we could fall through to the default
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+ // handling, but we do an in-place update of the result register here to
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+ // avoid scavenging another register.
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+ if (OtherOp.isImm ()) {
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+ OtherOp.setImm (OtherOp.getImm () + Offset);
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+ Offset = 0 ;
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+
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+ if (MaterializedReg)
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+ FIOp->ChangeToRegister (MaterializedReg, false );
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+ else
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+ FIOp->ChangeToImmediate (0 );
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+ } else if (MaterializedReg) {
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+ // If we can't fold the other operand, do another increment.
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+ Register DstReg = DstOp.getReg ();
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+
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+ if (!TmpReg && MaterializedReg == FrameReg) {
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+ TmpReg = RS->scavengeRegisterBackwards (AMDGPU::SReg_32_XM0RegClass,
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+ MI, /* RestoreAfter=*/ false , 0 ,
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+ /* AllowSpill=*/ false );
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+ DstReg = TmpReg;
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+ }
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+
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+ auto AddI32 = BuildMI (*MBB, *MI, DL, TII->get (AMDGPU::S_ADD_I32))
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+ .addDef (DstReg, RegState::Renamable)
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+ .addReg (MaterializedReg, RegState::Kill)
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+ .add (OtherOp);
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+ if (DeadSCC)
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+ AddI32.setOperandDead (3 );
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+
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+ MaterializedReg = DstReg;
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+
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+ OtherOp.ChangeToRegister (MaterializedReg, false );
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+ OtherOp.setIsKill (true );
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+ OtherOp.setIsRenamable (true );
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+ FIOp->ChangeToImmediate (Offset);
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+ } else {
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+ // If we don't have any other offset to apply, we can just directly
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+ // interpret the frame index as the offset.
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+ FIOp->ChangeToImmediate (Offset);
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+ }
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+
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+ if (DeadSCC && OtherOp.isImm () && OtherOp.getImm () == 0 ) {
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+ assert (Offset == 0 );
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+ MI->removeOperand (3 );
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+ MI->removeOperand (OtherOpIdx);
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+ MI->setDesc (TII->get (FIOp->isReg () ? AMDGPU::COPY : AMDGPU::S_MOV_B32));
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+ } else if (DeadSCC && FIOp->isImm () && FIOp->getImm () == 0 ) {
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+ assert (Offset == 0 );
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+ MI->removeOperand (3 );
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+ MI->removeOperand (FIOperandNum);
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+ MI->setDesc (
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+ TII->get (OtherOp.isReg () ? AMDGPU::COPY : AMDGPU::S_MOV_B32));
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+ }
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+
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+ assert (!FIOp->isFI ());
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+ return true ;
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+ }
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default : {
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// Other access to frame index
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const DebugLoc &DL = MI->getDebugLoc ();
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