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| 1 | +#include <iostream> |
| 2 | +#include <vector> |
| 3 | +#include <math.h> |
| 4 | + |
| 5 | +using namespace std; |
| 6 | + |
| 7 | +struct Point { |
| 8 | + double x, y; |
| 9 | + Point(double a = 0.0, double b = 0.0) |
| 10 | + { |
| 11 | + x = a; |
| 12 | + y = b; |
| 13 | + } |
| 14 | +}; |
| 15 | + |
| 16 | +double LenghtLine(Point A, Point B) |
| 17 | +{ |
| 18 | + return sqrt(abs((B.x - A.x)*(B.x - A.x)) + abs((B.y - A.y)*(B.y - A.y))); |
| 19 | +} |
| 20 | + |
| 21 | +double TriangleArea(Point A, Point B, Point C) |
| 22 | +{ |
| 23 | + double a = LenghtLine(A, B); |
| 24 | + double b = LenghtLine(B, C); |
| 25 | + double c = LenghtLine(C, A); |
| 26 | + double p = (a + b + c) / 2; |
| 27 | + return sqrt(p*(p - a)*(p - b)*(p - c)); |
| 28 | +} |
| 29 | + |
| 30 | +bool PointInCircle(vector<Point> &P, Point Center, double R) |
| 31 | +{ |
| 32 | + for (size_t i = 0; i < P.size(); i++) |
| 33 | + { |
| 34 | + if (LenghtLine(P[i], Center) > R) |
| 35 | + return false; |
| 36 | + } |
| 37 | + return true; |
| 38 | +} |
| 39 | + |
| 40 | +double circle(vector<Point> P) |
| 41 | +{ |
| 42 | + double minR = INT8_MAX; |
| 43 | + double R; |
| 44 | + Point C; |
| 45 | + Point minC; |
| 46 | + for (size_t i = 0; i < P.size() - 2; i++) |
| 47 | + for (size_t j = i+1; j < P.size(); j++) |
| 48 | + for (size_t k = j+1; k < P.size(); k++) |
| 49 | + { |
| 50 | + C.x = -0.5 * ((P[i].y*(P[j].x*P[j].x + P[j].y*P[j].y - P[k].x*P[k].x - P[k].y*P[k].y) + P[j].y*(P[k].x*P[k].x + P[k].y*P[k].y - P[i].x*P[i].x - P[i].y*P[i].y) + P[k].y*(P[i].x*P[i].x + P[i].y*P[i].y - P[j].x*P[j].x - P[j].y*P[j].y)) / (P[i].x*(P[j].y - P[k].y) + P[j].x*(P[k].y - P[i].y) + P[k].x*(P[i].y - P[j].y) )); |
| 51 | + C.y = 0.5 * ((P[i].x*(P[j].x*P[j].x + P[j].y*P[j].y - P[k].x*P[k].x - P[k].y*P[k].y) + P[j].x*(P[k].x*P[k].x + P[k].y*P[k].y - P[i].x*P[i].x - P[i].y*P[i].y) + P[k].x*(P[i].x*P[i].x + P[i].y*P[i].y - P[j].x*P[j].x - P[j].y*P[j].y)) / (P[i].x*(P[j].y - P[k].y) + P[j].x*(P[k].y - P[i].y) + P[k].x*(P[i].y - P[j].y) )); |
| 52 | + R = (LenghtLine(P[i], P[j]) * LenghtLine(P[j], P[k]) * LenghtLine(P[k], P[i])) / (4 * TriangleArea(P[i], P[j], P[k])); |
| 53 | + if (!PointInCircle(P, C, R)) |
| 54 | + { |
| 55 | + continue; |
| 56 | + } |
| 57 | + if (R <= minR) |
| 58 | + { |
| 59 | + minR = R; |
| 60 | + minC = C; |
| 61 | + } |
| 62 | + |
| 63 | + } |
| 64 | + for (size_t i = 0; i < P.size() - 1; i++) |
| 65 | + for (size_t j = i + 1; j < P.size(); j++) |
| 66 | + { |
| 67 | + C.x = (P[i].x + P[j].x) / 2; |
| 68 | + C.y = (P[i].y + P[j].y) / 2; |
| 69 | + R = LenghtLine(C, P[i]); |
| 70 | + if (!PointInCircle(P, C, R)) |
| 71 | + { |
| 72 | + continue; |
| 73 | + } |
| 74 | + if (R <= minR) |
| 75 | + { |
| 76 | + minR = R; |
| 77 | + minC = C; |
| 78 | + } |
| 79 | + } |
| 80 | + cout << minC.x << " " << minC.y << endl; |
| 81 | + return minR; |
| 82 | +} |
| 83 | + |
| 84 | +void test() |
| 85 | +{ |
| 86 | + vector<Point> Pv(5); |
| 87 | + Pv.push_back(Point(0,0)); |
| 88 | + Pv.push_back(Point(1,3)); |
| 89 | + Pv.push_back(Point(4,1)); |
| 90 | + Pv.push_back(Point(5,4)); |
| 91 | + Pv.push_back(Point(3,-2)); |
| 92 | + cout << circle(Pv) << endl; |
| 93 | +} |
| 94 | + |
| 95 | +void test2() |
| 96 | +{ |
| 97 | + vector<Point> Pv(4); |
| 98 | + Pv.push_back(Point(0,0)); |
| 99 | + Pv.push_back(Point(0,2)); |
| 100 | + Pv.push_back(Point(2,2)); |
| 101 | + Pv.push_back(Point(2,0)); |
| 102 | + cout << circle(Pv) << endl; |
| 103 | +} |
| 104 | + |
| 105 | +void test3() |
| 106 | +{ |
| 107 | + vector<Point> Pv(3); |
| 108 | + Pv.push_back(Point(0.5,1)); |
| 109 | + Pv.push_back(Point(3.5,3)); |
| 110 | + Pv.push_back(Point(2.5,0)); |
| 111 | + cout << circle(Pv) << endl; |
| 112 | +} |
| 113 | +int main() |
| 114 | +{ |
| 115 | + test(); |
| 116 | + cout << endl; |
| 117 | + test2(); |
| 118 | + cout << endl; |
| 119 | + test3(); |
| 120 | + return 0; |
| 121 | +} |
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