You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
***Recorders**: the part that takes data feeds (Inputs) and transform them into whatever format they want (Image input -> mp4 file). They do NOT deal with gathering the data from Unity: that is the Inputs task. Every recorder is broken down into three pieces: Recorder, Settings and Settings Editor.
51
51
***Inputs**: specialized classes that know how to gather a given type of data from unity and how to pre-package that data in a way that is ready from consumption by the Recorders. Like recorders, Inputs are borken down into three parts: Input, Setttings and Settings Editor.
52
52
***Support**: holds the FrameRecorder's logic, UI, timeline integration and services.
53
53
54
54
### Recorders and there Inputs
55
55
Here are the classes that make up recorders and their inputs.
56
56
57
-

57
+

58
58
59
59
#### Recorder:
60
60
* Base/abstract class of all “recorders”. A recorder being the class that consumes the artifacts coming from the Unity engine and is responsible for transforming/encoding and “storing” them into the final output of a recording event. Examples would be: MP4, WAV, Alembic, Animation clips.
@@ -87,7 +87,7 @@ Here are the classes that make up recorders and their inputs.
0 commit comments