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Commit 965e046

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minor refactoring
1 parent 5c29fef commit 965e046

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4 files changed

+9
-12
lines changed

4 files changed

+9
-12
lines changed

source/Core/FrameRecorder/Core/Engine/InputSettings.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -4,14 +4,14 @@ namespace UnityEngine.FrameRecorder
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{
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public abstract class RecorderInputSetting : ScriptableObject
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{
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public abstract Type sourceType { get; }
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public abstract Type inputType { get; }
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}
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10-
public class InputSettings<TSource> : RecorderInputSetting
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public class InputSettings<TInput> : RecorderInputSetting
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{
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public override Type sourceType
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public override Type inputType
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{
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get { return typeof(TSource); }
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get { return typeof(TInput); }
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}
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}
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}

source/Core/FrameRecorder/Core/Engine/Recorder.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -58,7 +58,7 @@ public virtual bool BeginRecording(RecordingSession session)
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m_Sources = new List<RecorderInput>();
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foreach (var sourceSettings in settings.m_SourceSettings)
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{
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var source = Activator.CreateInstance(sourceSettings.sourceType) as RecorderInput;
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var source = Activator.CreateInstance(sourceSettings.inputType) as RecorderInput;
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source.settings = sourceSettings;
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m_Sources.Add(source);
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}

source/Core/FrameRecorder/Core/Engine/RecorderSettings.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@ public enum EImageSource
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SceneView = 2,
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MainCamera = 4,
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TaggedCamera = 8,
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RenderTexture = 16
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RenderTexture = 16,
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}
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public enum FrameRateMode

source/Core/FrameRecorder/Inputs/Adam/Engine/AdamBeautyInput.cs

Lines changed: 3 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -5,12 +5,9 @@ namespace UnityEngine.FrameRecorder.Input
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{
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public class AdamBeautyInput : RenderTextureInput
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{
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[HideInInspector]
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public Shader superShader;
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[HideInInspector]
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public Shader accumulateShader;
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[HideInInspector]
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public Shader normalizeShader;
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Shader superShader;
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Shader accumulateShader;
10+
Shader normalizeShader;
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RenderTexture m_renderRT;
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RenderTexture[] m_accumulateRTs = new RenderTexture[2];

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