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staticEImageSourcem_SupportedSources=EImageSource.GameDisplay|EImageSource.MainCamera/*| EImageSource.RenderTexture*/;// not sure what to do with the RT as source here.
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staticEImageSourcem_SupportedSources=EImageSource.GameDisplay;//| EImageSource.MainCamera | EImageSource.RenderTexture*/; // not sure what to do with the RT as source here.
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string[]m_MaskedSourceNames;
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SerializedPropertym_Source;
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SerializedPropertym_RenderSize;
@@ -33,6 +33,7 @@ protected void OnEnable()
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publicoverridevoidOnInspectorGUI()
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{
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/*
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using (var check = new EditorGUI.ChangeCheckScope())
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{
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if (m_MaskedSourceNames == null)
@@ -43,6 +44,7 @@ public override void OnInspectorGUI()
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