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chrispopeBriancoughlinLarah Armstrong
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fix broken link to client driven sample (#804)
* delete event loop file on main (#798) * delete event loop file on main delete event loop file on main, retaining on develop * Update TP v sidebars.js Update TP v sidebars.js removing from TOC * Update version-2.0.0-sidebars.json Co-authored-by: Brian Coughlin <[email protected]> * Fix broken link to client-driven sample Fix broken link to client-driven sample Co-authored-by: Brian Coughlin <[email protected]> Co-authored-by: Larah Armstrong <[email protected]>
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docs/learn/bitesize/bitesize-introduction.md

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@@ -7,7 +7,7 @@ The Bitesize Samples repository provides a series of sample code as modules to u
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* [2D Space Shooter Sample](bitesize-spaceshooter.md) - Learn more about physics movement and status effects using Netcode `NetworkVariables` and `ObjectPooling`.
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* [Invaders Sample](bitesize-invaders.md) - Learn more about game flow, modes, unconventional movement networked, and a shared timer.
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* [Client Driven Sample](bitesize-clientdriven) - Learn more about Client driven movements, networked physics, spawning vs statically placed objects, object reparenting
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* [Client Driven Sample](bitesize-clientdriven.md) - Learn more about Client driven movements, networked physics, spawning vs statically placed objects, object reparenting
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## Requirements
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