Skip to content

multiple players at once #871

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
Dec 6, 2022
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion docs/about.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ title: About Netcode for GameObjects
description: Learn more about the available APIs for Unity Multiplayer Networking, including Netcode for GameObjects and Transport.
---

Netcode for GameObjects (Netcode) is a high-level networking library built for Unity for you to abstract networking logic. It enables you to send GameObjects and world data across a networking session to multiplayer players at once. With Netcode, you can focus on building your game instead of low-level protocols and networking frameworks.
Netcode for GameObjects (Netcode) is a high-level networking library built for Unity for you to abstract networking logic. It enables you to send GameObjects and world data across a networking session to multiple players at once. With Netcode, you can focus on building your game instead of low-level protocols and networking frameworks.

To learn more about Netcode for GameObjects functionality and capabilities, explore the content below:

Expand Down