@@ -44,7 +44,7 @@ public static IEnumerator AssertIsSceneLoaded(string sceneName)
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yield return waitUntilSceneLoaded ;
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- Assert . That ( ! waitUntilSceneLoaded . timedOut ) ;
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+ Assert . That ( ! waitUntilSceneLoaded . TimedOut ) ;
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}
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/// <summary>
@@ -62,7 +62,7 @@ public static IEnumerator AssertIsNetworkSceneLoaded(string sceneName, NetworkSc
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yield return waitForNetworkSceneLoad ;
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- Assert . That ( ! waitForNetworkSceneLoad . timedOut ) ;
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+ Assert . That ( ! waitForNetworkSceneLoad . TimedOut ) ;
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}
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/// <summary>
@@ -77,7 +77,7 @@ class WaitForSceneLoad : CustomYieldInstruction
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float m_MaxLoadDuration ;
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- public bool timedOut { get ; private set ; }
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+ public bool TimedOut { get ; private set ; }
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public override bool keepWaiting
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{
@@ -89,10 +89,10 @@ public override bool keepWaiting
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if ( Time . time - m_LoadSceneStart >= m_MaxLoadDuration )
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{
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- timedOut = true ;
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+ TimedOut = true ;
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}
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- return ! isSceneLoaded && ! timedOut ;
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+ return ! isSceneLoaded && ! TimedOut ;
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}
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}
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@@ -120,20 +120,20 @@ class WaitForNetworkSceneLoad : CustomYieldInstruction
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NetworkSceneManager m_NetworkSceneManager ;
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- public bool timedOut { get ; private set ; }
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+ public bool TimedOut { get ; private set ; }
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public override bool keepWaiting
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{
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get
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{
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if ( Time . time - m_LoadSceneStart >= m_MaxLoadDuration )
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{
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- timedOut = true ;
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+ TimedOut = true ;
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m_NetworkSceneManager . OnSceneEvent -= ConfirmSceneLoad ;
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}
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- return ! m_IsNetworkSceneLoaded && ! timedOut ;
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+ return ! m_IsNetworkSceneLoaded && ! TimedOut ;
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}
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}
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