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Removed obsolete comment
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Assets/BossRoom/Scripts/Shared/Net/ConnectionManagement/ServerGameNetPortal.cs

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@@ -214,10 +214,6 @@ void ApprovalCheck(byte[] connectionData, ulong clientId, NetworkManager.Connect
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ConnectStatus GetConnectStatus(ConnectionPayload connectionPayload)
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{
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// Test for over-capacity connection. This needs to be done asap, to make sure we refuse connections asap
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// and don't spend useless time server side on invalid users trying to connect
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// todo this is currently still spending too much time server side.
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if (m_Portal.NetManager.ConnectedClientsIds.Count >= CharSelectData.k_MaxLobbyPlayers)
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{
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return ConnectStatus.ServerFull;

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