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Update changelog
update required NGO package version for utilities
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CHANGELOG.md

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### Changed
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* Updated Boss Room to NGO 1.1.0
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* Now uses managed types for custom INetworkSerializable in NetworkVariables. NetworkGUID is now a class instead of a struct.
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* Cleanup Relay and UTP setup. Flow is now simpler, no need for the RelayUtilities anymore.
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* This cleansup various setup steps and puts them all in a new "ConnectionMethod.cs".
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* MaxSendQueueSize value is removed, reserialized NetworkManager to remove that now useless value.
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* Reverted the default value for max payload size, this is no longer useful as NGO is mostly reliable.
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* Set connection approval timeout higher, 1 sec is pretty short. If there's a packet drop, some hangups on the network, clients would get timedout too easily.
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### Cleanup
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* Removed unnecessary FindObjectOfType usage inside of ClientCharSelectState (#754)

Packages/com.unity.multiplayer.samples.coop/CHANGELOG.md

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### Removed
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* Deprecated Unity Relay Utilities, it should no longer be needed with NGO 1.1.0's new API for setting up Relay
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### Fixed
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Packages/com.unity.multiplayer.samples.coop/package.json

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"dependencies": {
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"com.unity.learn.iet-framework": "1.2.1",
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"com.unity.multiplayer.tools": "1.0.0",
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"com.unity.netcode.gameobjects": "1.0.2",
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"com.unity.netcode.gameobjects": "1.1.0",
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"com.unity.services.relay": "1.0.3"
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}
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}
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}

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