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Adding profile manager reference to index (#792)
This adds a ref useful for when testing with multiple instances of the same project locally. This causes issues with authentication and we need profiles for this. This also shows how to do this automatically for ParrelSync (and possibly MPPM as well)
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README.md

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@@ -193,6 +193,7 @@ Running the game over internet currently requires setting up a relay.
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* Relay Join - StartClientLobby() in [Assets/Scripts/ConnectionManagement/ConnectionState/OfflineState.cs ](Assets/Scripts/ConnectionManagement/ConnectionState/OfflineState.cs)
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* Relay Create - StartHostLobby() in [Assets/Scripts/ConnectionManagement/ConnectionState/OfflineState.cs ](Assets/Scripts/ConnectionManagement/ConnectionState/OfflineState.cs)
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* Authentication - EnsurePlayerIsAuthorized() in [Assets/Scripts/UnityServices/Auth/AuthenticationServiceFacade.cs ](Assets/Scripts/UnityServices/Auth/AuthenticationServiceFacade.cs)
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* Authentication - Profile management for ParrelSync/local instances - GetProfile() in [Assets/Scripts/Utils/ProfileManager.cs](Assets/Scripts/Utils/ProfileManager.cs)
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* Profile manager for ParrelSync and local play [Assets/Scripts/Utils/ProfileManager.cs](Assets/Scripts/Utils/ProfileManager.cs)
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### Tools and Utilities

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