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using Unity . Multiplayer . Samples . BossRoom . Client ;
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using Unity . Multiplayer . Samples . BossRoom . Shared ;
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using Unity . Multiplayer . Samples . BossRoom . Shared . Net . UnityServices . Lobbies ;
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- using Unity . Multiplayer . Samples . Utilities ;
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using Unity . Netcode ;
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using Unity . Netcode . Transports . UTP ;
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using Unity . Services . Authentication ;
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using Unity . Services . Core ;
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using UnityEngine ;
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- using UnityEngine . SceneManagement ;
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namespace Unity . Multiplayer . Samples . BossRoom
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{
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public class OfflineConnectionState : ConnectionState
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{
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protected LobbyServiceFacade m_LobbyServiceFacade ;
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- protected LocalLobby m_LocalLobby ;
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+ LocalLobby m_LocalLobby ;
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ProfileManager m_ProfileManager ;
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/// <summary>
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