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Merge branch 'fix/scenebootstrapper-unblocking-test-runner' into feature/test-utils
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.gitattributes

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*.skp filter=lfs diff=lfs merge=lfs -text
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*.stl filter=lfs diff=lfs merge=lfs -text
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*.ztl filter=lfs diff=lfs merge=lfs -text
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# Audio
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*.aif filter=lfs diff=lfs merge=lfs -text
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*.aiff filter=lfs diff=lfs merge=lfs -text
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*.s3m filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.xm filter=lfs diff=lfs merge=lfs -text
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# Fonts
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*.otf filter=lfs diff=lfs merge=lfs -text
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*.ttf filter=lfs diff=lfs merge=lfs -text
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# Images
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*.bmp filter=lfs diff=lfs merge=lfs -text
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*.exr filter=lfs diff=lfs merge=lfs -text
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*.[tT][gG][aA] filter=lfs diff=lfs merge=lfs -text
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*.tif filter=lfs diff=lfs merge=lfs -text
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*.tiff filter=lfs diff=lfs merge=lfs -text
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# Unity
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*.unity filter=lfs diff=lfs merge=lfs text
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*.prefab binary
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*.asset filter=lfs diff=lfs merge=lfs -text
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*.anim filter=lfs diff=lfs merge=lfs -text
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*.tga filter=lfs diff=lfs merge=lfs -text

.github/PULL_REQUEST_TEMPLATE.md

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<!---
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Thank you for contributing to Unity.
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To help us process this pull request we recommend that you add the following information:
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- Summary and list of changes in the pull request,
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- Issue(s) related to the changes made such as GitHub or Jira,
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- Manual testing scenarios if available
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Fields marked with (*) are required. Please don't remove the template.
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-->
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### Description (*)
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### Description
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<!---
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Please provide a description of the changes proposed in the pull request.
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Letting us know what has changed and why it needed changing will help us validate this pull request.
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Make sure your commit messages have meaningful information.
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To help us link commits and PRs to JIRA work items, please include the JIRA ticket ID in the PR title or at least of your commit messages.
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-->
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### Related Pull Requests
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<!-- related pull request placeholder -->
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### Issue Number(s) (*)
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### Issue Number(s)
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<!---
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Provide a list of fixed issues from Jira (GOMPS-ticketnumber) or GitHub (#issuenumber).
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This helps us understand the reasoning behind this change, what it fixes, feature being added, etc.
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-->
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Fixes issue(s):
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### Manual testing scenarios
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<!---
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Please provide a set of unambiguous steps to test the proposed code change.
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If an error is output to either the player or editor log file, please attach.
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Giving us manual testing scenarios will help with the processing and validation process.
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-->
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1. ...
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2. ...
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### Questions or comments
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<!---
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If relevant, here you can ask questions or provide comments on your pull request for the reviewer
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For example if you need assistance with writing tests or would like some feedback on one of your development ideas or for the reviewer to focus on a particular area of the code.
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-->
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### Contribution checklist
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- [ ] Pull request has a meaningful description of its purpose
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- [ ] All commits are accompanied by meaningful commit messages
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- [ ] All new or changed code is covered with unit/integration tests (if applicable)
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- [ ] All automated tests passed successfully (all builds are green)
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- [ ] JIRA ticket ID is in the PR title or at least one commit message
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- [ ] Include the ticket ID number within the body message of the PR to create a hyperlink

.github/workflows/leak_detect.yml

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# See also: https://api.slack.com/methods/chat.postMessage#channels
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channel-id: 'G01H7JP4AP2' # private channel
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# For posting a simple plain text message
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slack-message: "Project ID LEAK DETECTED: ${{ job.status }}\n${{ github.event.pull_request.html_url || github.event.head_commit.url }}"
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slack-message: "@here Project ID LEAK DETECTED: ${{ job.status }}\n${{ github.event.pull_request.html_url || github.event.head_commit.url }}"
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env:
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SLACK_BOT_TOKEN: ${{ secrets.SLACK_BOT_TOKEN }} # can be found in https://api.slack.com/apps/

Assets/BossRoom/Material/Dungeon/black_02.mat renamed to Assets/BossRoom/Material/Dungeon/DungeonBorder.mat

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Assets/BossRoom/Material/Dungeon/black.mat

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Assets/BossRoom/Material/Dungeon/boss_arena.mat

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--- !u!114 &7826408804194725777

Assets/BossRoom/Material/Dungeon/env_deco.mat

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m_BuildTextureStacks: []

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