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cleaning up
1 parent 62d5ea7 commit 47b02ba

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2 files changed

+8
-10
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2 files changed

+8
-10
lines changed

Assets/BossRoom/Scripts/Shared/Net/ConnectionManagement/ServerGameNetPortal.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -177,7 +177,7 @@ private void ApprovalCheck(byte[] connectionData, ulong clientId, NetworkManager
177177

178178
int clientScene = connectionPayload.clientScene;
179179

180-
Debug.Log("Host ApprovalCheck: connecting client with player id: " + connectionPayload.playerId);
180+
Debug.Log("Host ApprovalCheck: connecting client with player ID: " + connectionPayload.playerId);
181181

182182
gameReturnStatus = SessionManager<SessionPlayerData>.Instance.SetupConnectingPlayerSessionData(clientId, connectionPayload.playerId,
183183
new SessionPlayerData(clientId, connectionPayload.playerName, m_Portal.AvatarRegistry.GetRandomAvatar().Guid.ToNetworkGuid(), 0, true))

Packages/com.unity.multiplayer.samples.coop/Utilities/Net/SessionManager.cs

Lines changed: 7 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -25,11 +25,9 @@ public interface ISessionPlayerData
2525
/// <typeparam name="T"></typeparam>
2626
public class SessionManager<T> where T : struct, ISessionPlayerData
2727
{
28-
const string k_HostGUID = "host_guid";
29-
3028
NetworkManager m_NetworkManager;
3129

32-
protected SessionManager()
30+
SessionManager()
3331
{
3432
m_NetworkManager = NetworkManager.Singleton;
3533
if (m_NetworkManager)
@@ -51,23 +49,23 @@ protected SessionManager()
5149

5250
public static SessionManager<T> Instance => s_Instance ??= new SessionManager<T>();
5351

54-
private static SessionManager<T> s_Instance;
52+
static SessionManager<T> s_Instance;
5553

5654
/// <summary>
5755
/// Maps a given client player id to the data for a given client player.
5856
/// </summary>
59-
private Dictionary<string, T> m_ClientData;
57+
Dictionary<string, T> m_ClientData;
6058

6159
/// <summary>
6260
/// Map to allow us to cheaply map from player id to player data.
6361
/// </summary>
64-
private Dictionary<ulong, string> m_ClientIDToPlayerId;
62+
Dictionary<ulong, string> m_ClientIDToPlayerId;
6563

6664
/// <summary>
6765
/// Handles the case where NetworkManager has told us a client has disconnected. This includes ourselves, if we're the host,
6866
/// and the server is stopped."
6967
/// </summary>
70-
private void OnClientDisconnect(ulong clientId)
68+
void OnClientDisconnect(ulong clientId)
7169
{
7270
if (m_ClientIDToPlayerId.TryGetValue(clientId, out var playerId))
7371
{
@@ -96,7 +94,7 @@ public void OnUserDisconnectRequest()
9694
Clear();
9795
}
9896

99-
private void Clear()
97+
void Clear()
10098
{
10199
//resets all our runtime state.
102100
m_ClientData.Clear();
@@ -203,7 +201,7 @@ public void SetPlayerData(ulong clientId, T sessionPlayerData)
203201
/// <summary>
204202
/// Called after the server is created- This is primarily meant for the host server to clean up or handle/set state as its starting up
205203
/// </summary>
206-
private void ServerStartedHandler()
204+
void ServerStartedHandler()
207205
{
208206
if (m_NetworkManager.IsServer)
209207
{

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