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1 parent 0b5e875 commit 4c68282Copy full SHA for 4c68282
Assets/BossRoom/Scripts/Shared/Infrastructure/PubSub/NetworkedMessageChannel.cs
@@ -5,6 +5,12 @@
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namespace Unity.Multiplayer.Samples.BossRoom.Shared.Infrastructure
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{
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+ /// <summary>
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+ /// This type of message channel allows the server to publish a message that will be sent to clients as well as
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+ /// being published locally. Clients and the server both can subscribe to it, but it needs to be done after
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+ /// the NetworkManager is initialized.
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+ /// </summary>
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+ /// <typeparam name="T"></typeparam>
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public class NetworkedMessageChannel<T> : MessageChannel<T> where T : unmanaged
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string m_Name;
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