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adding class description to NetworkedMessageChannel
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Assets/BossRoom/Scripts/Shared/Infrastructure/PubSub/NetworkedMessageChannel.cs

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namespace Unity.Multiplayer.Samples.BossRoom.Shared.Infrastructure
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{
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/// <summary>
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/// This type of message channel allows the server to publish a message that will be sent to clients as well as
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/// being published locally. Clients and the server both can subscribe to it, but it needs to be done after
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/// the NetworkManager is initialized.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public class NetworkedMessageChannel<T> : MessageChannel<T> where T : unmanaged
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{
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string m_Name;

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