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Assets/Scripts/Gameplay/GameState Expand file tree Collapse file tree 1 file changed +2
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lines changed Original file line number Diff line number Diff line change @@ -79,38 +79,16 @@ void OnNetworkSpawn()
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m_Subscription = m_LifeStateChangedEventMessageSubscriber . Subscribe ( OnLifeStateChangedEventMessage ) ;
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- NetworkManager . Singleton . SceneManager . OnLoadComplete += OnServerLoadComplete ;
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- NetworkManager . Singleton . SceneManager . OnUnloadComplete += OnServerUnloadComplete ;
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- }
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-
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- void OnNetworkDespawn ( )
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- {
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- m_Subscription ? . Dispose ( ) ;
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-
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- NetworkManager . Singleton . SceneManager . OnLoadComplete -= OnServerLoadComplete ;
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- NetworkManager . Singleton . SceneManager . OnUnloadComplete -= OnServerUnloadComplete ;
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- }
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-
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- void OnServerLoadComplete ( ulong clientId , string sceneName , LoadSceneMode loadSceneMode )
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- {
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- if ( clientId != NetworkManager . ServerClientId )
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- {
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- return ;
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- }
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-
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NetworkManager . Singleton . OnClientDisconnectCallback += OnClientDisconnect ;
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NetworkManager . Singleton . SceneManager . OnLoadEventCompleted += OnLoadEventCompleted ;
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NetworkManager . Singleton . SceneManager . OnSynchronizeComplete += OnSynchronizeComplete ;
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SessionManager < SessionPlayerData > . Instance . OnSessionStarted ( ) ;
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}
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- void OnServerUnloadComplete ( ulong clientId , string sceneName )
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+ void OnNetworkDespawn ( )
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{
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- if ( clientId != NetworkManager . ServerClientId )
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- {
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- return ;
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- }
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+ m_Subscription ? . Dispose ( ) ;
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NetworkManager . Singleton . OnClientDisconnectCallback -= OnClientDisconnect ;
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NetworkManager . Singleton . SceneManager . OnLoadEventCompleted -= OnLoadEventCompleted ;
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