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-13
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6 files changed

+13
-13
lines changed

Assets/Scripts/Gameplay/Action/ActionPlayers/ServerActionPlayer.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -228,7 +228,7 @@ private int SynthesizeChaseIfNecessary(int baseIndex)
228228
{
229229
ActionRequestData data = new ActionRequestData
230230
{
231-
ActionID = GameDataSource.Instance.GeneralChaseActionPrototype.ActionID,
231+
ActionID = GameDataSource.Instance.GeneralChaseActionPrototype.ActionID,
232232
TargetIds = baseAction.Data.TargetIds,
233233
Amount = baseAction.Config.Range
234234
};

Assets/Scripts/Gameplay/Action/ConcreteActions/ChargedLaunchProjectileAction.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -137,7 +137,7 @@ private float GetPercentChargedUp()
137137
return ActionUtils.GetPercentChargedUp(m_StoppedChargingUpTime, TimeRunning, TimeStarted, Config.ExecTimeSeconds);
138138
}
139139

140-
/// <summary>
140+
/// <summary>
141141
/// Overridden from base-class to choose a different projectile depending on how "charged up" we got.
142142
/// To do this, we assume that the Projectiles list is ordered from weakest to strongest.
143143
/// </summary>

Assets/Scripts/Gameplay/Action/ConcreteActions/TargetAction.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -49,7 +49,7 @@ public override bool OnUpdate(ServerCharacter parent)
4949
if (parent.ActionPlayer.RunningActionCount == 1 && !parent.Movement.IsMoving() && isValid)
5050
{
5151
//we're the only action running, and we're not moving, so let's swivel to face our target, just to be cool!
52-
FaceTarget(parent,TargetId);
52+
FaceTarget(parent, TargetId);
5353
}
5454

5555
return isValid;

Assets/Scripts/Gameplay/Configuration/VisualizationConfiguration.cs

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -56,14 +56,14 @@ public class VisualizationConfiguration : ScriptableObject
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5757

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// These are maintained by our OnValidate(). Code refers to these hashed values, not the string versions!
59-
[SerializeField] [HideInInspector] public int AliveStateTriggerID;
60-
[SerializeField] [HideInInspector] public int FaintedStateTriggerID;
61-
[SerializeField] [HideInInspector] public int DeadStateTriggerID;
62-
[SerializeField] [HideInInspector] public int AnticipateMoveTriggerID;
63-
[SerializeField] [HideInInspector] public int EntryDeathTriggerID;
64-
[SerializeField] [HideInInspector] public int EntryFaintedTriggerID;
65-
[SerializeField] [HideInInspector] public int SpeedVariableID;
66-
[SerializeField] [HideInInspector] public int BaseNodeTagID;
59+
[SerializeField][HideInInspector] public int AliveStateTriggerID;
60+
[SerializeField][HideInInspector] public int FaintedStateTriggerID;
61+
[SerializeField][HideInInspector] public int DeadStateTriggerID;
62+
[SerializeField][HideInInspector] public int AnticipateMoveTriggerID;
63+
[SerializeField][HideInInspector] public int EntryDeathTriggerID;
64+
[SerializeField][HideInInspector] public int EntryFaintedTriggerID;
65+
[SerializeField][HideInInspector] public int SpeedVariableID;
66+
[SerializeField][HideInInspector] public int BaseNodeTagID;
6767

6868
void OnValidate()
6969
{

Assets/Scripts/Gameplay/GameplayObjects/RuntimeDataContainers/GameDataSource.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -137,7 +137,7 @@ void BuildActionIDs()
137137
int i = 0;
138138
foreach (var uniqueAction in uniqueActions)
139139
{
140-
uniqueAction.ActionID = new ActionID{ID = i};
140+
uniqueAction.ActionID = new ActionID { ID = i };
141141
m_AllActions.Add(uniqueAction);
142142
i++;
143143
}

Assets/Scripts/Gameplay/Input/ClientInputSender.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -262,7 +262,7 @@ void PerformSkill(ActionID actionID, SkillTriggerStyle triggerStyle, ulong targe
262262

263263
SendInput(playerAction);
264264
}
265-
else if ( !GameDataSource.Instance.GetActionPrototypeByID(actionID).IsGeneralTargetAction)
265+
else if (!GameDataSource.Instance.GetActionPrototypeByID(actionID).IsGeneralTargetAction)
266266
{
267267
// clicked on nothing... perform an "untargeted" attack on the spot they clicked on.
268268
// (Different Actions will deal with this differently. For some, like archer arrows, this will fire an arrow

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