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removed OnlineMode enum
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Assets/BossRoom/Scripts/Shared/Net/ConnectionManagement/GameNetPortal.cs

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@@ -41,14 +41,6 @@ public ReconnectMessage(int currentAttempt, int maxAttempt)
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}
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}
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public enum OnlineMode
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{
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IpHost = 0, // The server is hosted directly and clients can join by ip address.
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UnityRelay = 1, // The server is hosted over a Unity Relay server and clients join by entering a join code.
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Unset = -1, // The hosting mode is not set yet.
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}
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[Serializable]
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public class ConnectionPayload
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{

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