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Assets/Scripts/Gameplay/GameplayObjects/SwitchedDoor.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -102,7 +102,7 @@ void OnDoorStateChanged(bool wasDoorOpen, bool isDoorOpen)
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m_PhysicsObject.SetActive(!isDoorOpen);
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if (m_Publisher != null)
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{
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m_Publisher.Publish(new DoorStateChangedEventMessage() {IsDoorOpen = isDoorOpen});
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m_Publisher.Publish(new DoorStateChangedEventMessage() { IsDoorOpen = isDoorOpen });
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}
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}
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}

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