We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
There was an error while loading. Please reload this page.
1 parent 3c9a905 commit 5f033acCopy full SHA for 5f033ac
Assets/BossRoom/Scripts/Client/UI/HeroActionBar.cs
@@ -197,6 +197,11 @@ void Update()
197
// If we have another player selected, see if their aliveness state has changed,
198
// and if so, update the interactiveness of the basic-action button
199
200
+ if (Input.GetKeyUp(KeyCode.Alpha4))
201
+ {
202
+ m_ButtonInfo[ActionButtonType.EmoteBar].Button.OnPointerUpEvent.Invoke();
203
+ }
204
+
205
if (!m_SelectedPlayerNetState) { return; }
206
207
bool isAliveNow = m_SelectedPlayerNetState.NetworkLifeState.LifeState.Value == LifeState.Alive;
0 commit comments