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removing space as input for pickup since it's contextual
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Assets/Scripts/Gameplay/Input/ClientInputSender.cs

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@@ -447,11 +447,6 @@ void Update()
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RequestAction(ActionType.Emote4, SkillTriggerStyle.Keyboard);
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}
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if (Input.GetKeyDown(KeyCode.Space))
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{
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RequestAction(ActionType.PickUp, SkillTriggerStyle.Keyboard);
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}
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if (!EventSystem.current.IsPointerOverGameObject() && m_CurrentSkillInput == null)
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{
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//IsPointerOverGameObject() is a simple way to determine if the mouse is over a UI element. If it is, we don't perform mouse input logic,

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