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removing clientScene from connection payload
(cherry picked from commit 9d3c1b7)
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Assets/Scripts/Gameplay/ConnectionManagement/ConnectionManager.cs

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Original file line numberDiff line numberDiff line change
@@ -49,7 +49,6 @@ public ReconnectMessage(int currentAttempt, int maxAttempt)
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public class ConnectionPayload
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{
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public string playerId;
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public int clientScene = -1;
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public string playerName;
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public bool isDebug;
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}

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