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Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -20,6 +20,8 @@ Additional documentation and release notes are available at [Multiplayer Documen
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* Quality levels settings set up for Desktop [MTT-4450] (#713)
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* Added custom RNSM config with graph for RTT instead of single value (#747) Being able to *see* latency bumps and variation is helpful to identify the cause of in-game issues. This also adds clearer headers for each RNSM graphs.
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* Added Unsubscribe API for the ISubscriber<T> along with refactoring of the codebase to use this API instead of IDisposable handle when there is just one subscription (#612)
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* Vandal Imp and bomb throwing action integrated in main game: NetworkRigidbody-based toss Action, thrown by VandalImp class (code already in 1.3.0)
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* Art and sound pass for NetworkRigidbody-based toss action [MTT-2732] (#689) This also adds the Vandal imp to the main game.
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### Changed
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* Updated tools, authentication and relay packages (#690)
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* Replaced our dependency injection solution with VContainer. (#679) This helps us reduce the amount of code we have to maintain.
@@ -69,8 +71,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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* First import of all the vandal imp artwork (#637)
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* Updated boss room's root scene to automatically load child scenes at editor time (#653)
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* Users can change profile in-game in addition to the -AuthProfile command line argument (#636)
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* New Vandal Imp and bomb throwing action: NetworkRigidbody-based toss Action, thrown by new VandalImp class [MTT-2333](#671)
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* Art and sound pass for NetworkRigidbody-based toss action [MTT-2732](#689)
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* New Vandal Imp and bomb throwing action: NetworkRigidbody-based toss Action, thrown by new VandalImp class [MTT-2333] (#671)
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### Changed
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* Bump NGO to pre.10 (#678) --> Fix in Boss Room related to the connection approval breaking change. Removing useless ForceNetworkSerializeByMemcpy for player names.
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