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removing now useless NO and NetworkHook from char select state
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-5
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Assets/Scenes/CharSelectClient.unity

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version https://git-lfs.github.com/spec/v1
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oid sha256:86df85977bd63d5a87a1882d6ca0b5e214fd6916ec38ffb016f5ec886c8f47f2
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size 42187
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oid sha256:86c8d173b7aada0546aba68cc3fea8a652c1f3ccdd2ecfe0cb35c92d5e2f9c48
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size 41254

Assets/Scripts/Gameplay/GameState/ClientCharSelectState.cs

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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using Unity.Multiplayer.Samples.Utilities;
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using Unity.Netcode;
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using VContainer;
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using UnityEngine.SceneManagement;
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namespace Unity.Multiplayer.Samples.BossRoom.Client
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{
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/// <summary>
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/// Client specialization of the Character Select game state. Mainly controls the UI during character-select.
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/// </summary>
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[RequireComponent(typeof(NetcodeHooks))]
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public class ClientCharSelectState : GameStateBehaviour
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{
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/// <summary>

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